Suited for Damage Playtest · published
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Playtest build 22 is LIVE:
FEATURES:
- UNLOCKABLES: Defeat the bosses multiple times to earn their boards. Each board comes with its own unique stats and challenges!
ENHANCEMENTS:
- Flushmaster encounter is slightly more difficult (faster, fewer zones to win)
KNOWN ISSUES
- On board selection screen, you must choose a selectable board before you can use the Back button (using the gamepad)
- Overlay issues with Cash In Panel modifiers (they appear on top of each other)
- Major delay on controller input for post-Showdown buff selection
- Post-boss fight track info shows twice, once incorrectly
- Cards are difficult to read on smaller screens (and in general); will hopefully be resolved with custom card art
- Too many flushes
- Cash In result panel doesn't align with Chips awarded (underneath systems are OK, visuals are broken)
- Card spawn broken on main menu background (only shows the first group of cards spawned. Very minor)
NEXT UP:
- More unlockables
- An additional boss goal
- Add'l FX & Music for Boss encounters
- Testing on one-cycle lag for progressive goals (i.e. is it ok to have back to back goals before progressing?)