
We are super excited about all the feedback, reviews, bug reports and overall lovely messages you have been sending us. This playtest is essential for us to make the game better and so far we’re seeing a lot of interesting opinions.
We have also noticed a lot of players struggling with finding Avalon and where to build their first building. This patch is here to make sure your first 2 hours of gameplay go smoother.
Greetings from Normandy, and have fun in Avalon!
- The Wardens of Avalon team
Players who are using a Nitrado server (for which you can fill a request here) need to restart (not reinstall) their server to access these updates.
UI / UX
Map input is now M by default instead of semicolon.
Plank resource description terminology fix: the description of the “Plank” item mentioned the wrong name (“Sawmill”) instead of “Woodworks”.
The following quests: “Survival Tools” and “A World Of Resources” are now displayed as secondary quests to help focus on the critical path.
Gameplay
Improved early game guidance out of the Hidden Isles (fiefdom island) into Avalon.
Better quest description for “The Scout” quest.
New quest marker for the teleportation portal to Avalon near the Spirit Tree of the Hidden Isles.
Interaction box of the teleportation portal from the Hidden Isles (fiefdom island) to Avalon is larger.
Interaction box of the teleportation portal from Avalon to the Hidden Isles (fiefdom island) is larger.
Portal light improved: the lighting on these two portals has been toned down to make more room for the VFX.
Improved guidance for the first building (Woodworks) with better quest description for the “We Need A Woodworks” quest.
Level
Added a Cromlech (respawn/teleportation point) next to the Spirit Tree in Avalon to reduce travel time to Avalon after death.