
Once again, we’d like to send the biggest thank you to all of the Knights who joined our Wardens of Avalon playtest. Your feedback has been fantastic, and we wanted to send a brief message to you here today, answering some of the burning questions coming from our community.
We’ve rounded up the 10 most frequently asked questions to round them off here for you at the Round Table. Please do keep the questions and feedback coming! We hope our Knights will continue to have an impact on how Wardens of Avalon evolves and for that, we need YOU!
We don’t plan on including couch co-op at the moment, with our multiplayer focus going into the online experience.
We’re currently developing the game for PC and this will remain our focus until we’ve hit our quality and stability targets.
We don’t have plans to release on macOS at this time.
We’re focused on Steam as our storefront of choice currently, as it allows maximum flexibility for development and play-testing. We’re open to considering other platforms at later stages, depending on community feedback.
Our playtest was running in just English, but for launch we’re planning for French, Italian, German, Spanish, Russian, Ukrainian and Polish.
At launch we’re offering two options for our Knights, with standard peer-to-peer connections, as well as partnering with Nitrado to offer paid options for players to rent dedicated servers.
We’re not including a character editor in Wardens of Avalon, and instead providing players with complete freedom of equipment, armor and weapons. As a completely classless system this will allow players to tweak their Knightly look so it properly represents their might.
After the initial stage of the game, Knights will unlock the Citadel and begin working on your Fiefdom. Currently in ruins, the fiefdom surrounding the Citadel is split into different neighborhoods, and players will unlock these individually. Within each neighborhood, players will have a selection of ruined buildings to restore, and options of which industry they want to place there - depending on their Citadel level.
Footage for our trailer was been captured on a pre-alpha build, and we’re already making steps to improve the visuals - which were already seen in the playtest.
We’re not planning on adding controller support at this time.
Another massive thank you from all of the team here, to all Knights that have been getting in touch with your support, questions and feedback. We’re looking forward to showing you more of Wardens of Avalon as soon as we can!
If you have any feedback on the latest playtest session, feel free to fill the following form, we'll read strictly all of them:
https://docs.google.com/forms/d/e/1FAIpQLSe_DThzLg5AEKThwGZ2aV5lEVp0TRoEWpNYzbA8TXbiOZn91w/viewform
-The Wardens of Avalon Team