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SandNewsServer Maintenance in 30 minutes - Wrap up your expeditions asap
Community

Server Maintenance in 30 minutes - Wrap up your expeditions asap

Sand · published 26 Jun 2026, 12:02 UTC

All newsPlayers around this dateRead on Steam

In preparation for today's update, we will begin server maintenance in 30 minutes, please make sure you wrap up your expeditions before this time to ensure you don't lose any loot or resources.

The maintenance should last about 20 minutes.

To tide you over in the meantime, here's today's update changelist:Improvements to the character controller

  • Decreases the chances of getting stuck on different colliders

  • Improved shooting on and from moving tramplers

  • This is only the first batch of improvements, and we'll continue to improve the character controller in future updates

  • Improved lightning to make it more realistic and improve the visual distinction of the terrain

    • Fixed the issue where shadows might have been darker than needed

  • Added onboarding notifications in the gameplay

    • These notifications will guide players/teams through the basics at the start of the expedition.

  • Fixed the issue when the animation for picking up large items was displayed incorrectly from the 3-rd person view

  • Fixed the issue when invisible railings/colliders would appear on the trampler when having a bad connection/packet drops

  • Fixed the issue where the metal vestibule cannot be installed on the trampler

  • Fixed the issue where anti-aliasing and upscalers weren't applied in the menu

  • Fixed the issue where a character would be in a T-Pose after being killed

  • Fixed the issue where the explosive barrel and Wok Bomb become hidden when a player climbs a ladder, removing the visual detonation timer for other players

  • Fixed the issue where the player may fall under the terrain after being killed or after pressing the respawn button

  • Fixed the issue that the "Respawn unavailable" message was displayed at the start of the expedition

  • Fixed the issue where the character would partially soft-locked while interacting with the Workbench when it is occupied

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