Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Noble LegacyNewsNoble Legacy - Survival Update Preview
Community

Noble Legacy - Survival Update Preview

Noble Legacy · published 12 Jun 2026, 01:39 UTC

All newsPlayers around this dateRead on Steam

Greetings, Nobles!

Today we're providing a preview of what's coming next for Noble Legacy.

Up until now, players have faced very few survival challenges outside of combat. Our focus has primarily been on villager afflictions, illnesses, and death systems. That is about to change.

We're excited to announce our upcoming Survival Update.

Survival Mechanics

Players will now have their own survival statistics, including HUD display bars and notifications for:

  • Hunger

  • Warmth

  • Afflictions

  • Hygiene

  • Energy

Your character will become hungry and need to eat, stay warm by monitoring environmental temperatures, interact with hearths and campfires, and maintain hygiene through bathing.

We're also introducing Energy, a new stamina-related attribute manager. As your Energy is depleted through activities, your maximum stamina will gradually decrease. To restore it, you'll need to rest and sleep. This will directly impact the rate of which you can harvest and be impacted by labor intensive activities.

You may notice that hydration is absent from this list. That is intentional.

We are not aiming to create a hardcore survival simulator filled with tedious micromanagement. Noble Legacy is first and foremost about establishing and growing a kingdom. While survival should add immersion and meaningful decision-making, we don't believe players should spend their time constantly boiling water or managing overly granular systems that distract from the broader experience.

What you wear will also impact your warmth, and we're introducing a new player stats panel within the inventory to help you track your overall condition.

Sleep & Save System

We're introducing new sleep and save mechanics exclusive to Kingdom Mode.

Rather than relying on traditional manual saves, Kingdom Mode will now use a checkpoint-style save system tied directly to your character's bed. (Note that Custom/Creative will still allow for manual saving but flagship Kingdom Mode will now be character based)

As part of this update, players will be able to construct their own homes before reaching the Manor stage, allowing you to live among your villagers as your settlement grows.

Interacting with your bed will allow you to:

  • Save your progress

  • Rest and restore Energy

  • Recover from minor injuries and afflictions

  • Sleep through the night with time progression to the next morning

Tier 0: Encampments

With the addition of these survival mechanics, we're introducing a brand-new Kingdom Tier

Tier 0 - Encampments

We're expanding the Kingdom Mode onboarding experience and narrative questline to better capture the struggle of surviving your first few nights in Greenwood before establishing a permanent settlement.

Tier 0 introduces a variety of new build parts and systems that will continue to serve players throughout later Kingdom Tiers.

New Encampment Features

  • Basic campfire cooking

  • Portable sleeping tents that can be packed up and carried during extended expeditions

  • Makeshift hunting and cooking shelters

  • Supply carts that provide temporary storage for encampment-related resources and structures

Player Homes

Players will now be able to construct their own early homes.

These homes will include player-exclusive furnishings and stations, such as the Steward's Workbench and Steward's Desk.

Beds, hearths, and other designated furnishings within your home will belong exclusively to your character—and, in the future, your spouse as part of the Marriage & Legacy systems.

Expanded Player Interactions

Players will be able to interact directly with more build parts and furnishings throughout the world.

This is only the beginning. We intend to continue expanding interaction systems over time, including activities such as sitting on benches, relaxing around hearths, and socializing alongside villagers within taverns and other communal spaces.

Laying Down Roots

We're expanding the opening questline to better bridge the gap between Encampment and Steward's Charge.

As you progress from Tier 0 into Tier 1, you'll encounter several new characters with their own stories and motivations. These individuals will join your camp and assist in your survival efforts as you begin laying the foundations of your future settlement.

Kingdom Banner Updates

This update also includes significant improvements to Kingdom Banners and land claims.

Placing a Kingdom Banner will now establish a sizeable and clearly defined land claim, providing ample room for settlement growth while helping prevent a number of issues we've observed during testing.

Previously, players could construct workstations and outposts across distant regions of the map. While creative, this often caused villagers to migrate excessively long distances, disrupted production chains, triggered quests in unintended locations, and introduced numerous bugs.

This change will also improve how bandit attacks are calculated, preventing situations where enemies appear in unexpected areas of player settlements.

By focusing key systems around a player's established land claim, we can provide a more reliable and consistent gameplay experience.

Before we discuss fixes and improvements, we want to take a moment to thank all of you.

We know Early Access has not been without its challenges. We've been neck-deep in development, rapidly building systems and content while simultaneously fixing issues as they arise. That means bugs, balancing changes, and sometimes even save wipes.

This update will require a new save (Creative Mode saves will not be impacted)

As a token of our appreciation, all current players will receive an exclusive War Dog companion for a limited time.

We know many of you have endured bugs, wipes, and major gameplay changes while supporting our vision. Your patience, enthusiasm, and feedback have played a critical role in helping us shape Noble Legacy into the game we believe it can become.

Thank you for sticking with us.

Villager Floor Clipping Fix

We've seen it.

We've struggled with it.

And we've finally beaten it.

The infamous bug causing villagers to clip through floors and foundations has been resolved.

Gone are the days of rescuing your hardworking villagers from a state of eternal submission beneath your buildings.

Special thanks to everyone who helped us track down and reproduce this issue.

Additional Improvements

We're continuing to refine controller support, including improvements to Livestock management and UI navigation.

We've also addressed several UI-related issues, including production cap functionality.

In addition, we're overhauling the production priority weighting system. Rather than relying on abstract weights, players will now be able to assign percentage-based priorities, providing much clearer insight into how villagers allocate their crafting time.

We've also addressing numerous issues related to crops, animal husbandry and UI. 

We'll continue improving these systems throughout development.

New Build Parts

This update also introduces several new building options.

Decorative Poplar Trees

Players will be able to place decorative Poplar trees throughout their settlements. These trees are purely ornamental and cannot be chopped down by villagers.

Returning Structure Sets

We're bringing back:

  • The Log Structure Set as an optional Tier 1 building style

  • The Plank Wall Set as an optional Tier 2 building style

Structural Frames

We're also introducing structural frame pieces as standalone build parts, allowing players to create more unique architectural designs using the framing elements normally hidden behind wall construction.

Looking further ahead, we're continuing our expansion toward Tier 5 construction, including refined stone architecture and additional progression systems that we'll discuss in future updates.We’re also aware of requests for more support on half pieces (we are not doing quarter pieces, as they will not adopt to our grid system, our goal with building is simplicity and reliability for villager navigation) but will be able to supplement half doorways, etc as requested by the community. 

Looking Ahead

We're incredibly excited to share this update with all of you as we continue moving toward our long-term vision for Noble Legacy.

Thank you for your continued support, feedback, and passion.

We'll have more to share soon.

More from Noble Legacy

Other announcements

All news
Community9 Sep 2026Early Access Roadmap UpdateGreetings, Nobles! Today we're putting dates on the next stretch of Early Access - four updates between now and the end of November, what's in each one and when it lands. The first step is already done. The August 31st patch brough performance and memory improvements plus bug fixes, and it's the first entry on the same schedule as everything below. Ranged & Interface Update - September 18 · Ran…Game update2 Sep 2026Quick Bug FixGreetings Nobles, Small update today to knock out a couple of bugs you've reported. Here's what's fixed: Bug Fixes • Ctrl + Scroll — Fixed an issue where holding Ctrl and scrolling didn't behave as expected. • Item Transfers — Fixed an issue where transferring items between inventories could fail or produce unexpected results. Thank you to everyone who continues submitting bug reports and feedb…In-game event31 Aug 2026Performance and Bug FixesPerformance & Bug Fixes Optimization · Optimized memory usage for improved game stability and overall performance. Bug Fixes · Resolved critical softlocks when speaking with town NPCs and fixed movement locks after closing conversations. · Fixed dialogue click registration (no more snapping cursors) and restored full camera zoom while placing decorations. · Cleaned up main menu alignment, fixed…