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Universe XNewsMajor Update
Major update

Major Update

Universe X · published 12 Jun 2026, 01:28 UTC · build 23692403

All newsPlayers around this dateRead on Steam

Update – Camp Attacks, Mining Ships & a Big Stability Pass

This one's a mix of new toys and a lot of long-overdue bug hunting.

New

  • New mission: your first camp attack. After the intro mission, the game now walks you through attacking an enemy camp — it points you to the map, lends you two fighters if you don't own a fleet yet, and keeps the first fight small so you can learn how fleet battles work without losing everything.

  • Enemy patrol alerts. While there are camps to attack, a flashing "Enemy patrol spotted!" alert pops up under the menu buttons every few minutes, and the Map button glows. There's always money to be made out there — now the game reminds you.

  • Mining beacons actually mine now. Drop a beacon inside an asteroid field and a mining ship flies out, works the field, and hauls the ore back to you. Beacons only work inside asteroid fields — the game will tell you when you're in one. The old "press use on an asteroid" minigame is gone.

  • The radar does something now. Click the Advanced Radar inside your ship to play a short scanning minigame. Win it and the radar picks up salvage somewhere in the system and marks it with a waypoint. Also trains your Surveying skill.

  • Loading screens. Starting the game and jumping between systems now shows a loading bar instead of the game freezing for a few seconds.

  • The Beacon and Repair quick-buttons light up when they matter — Beacon flashes gold inside asteroid fields, Repair pulses red when your hull drops below 30%.

Loot — the big one

A long-standing bug was quietly erasing loot tables from ships. Some enemies (including a few of the big ones) have been dropping nothing for a long time, and nobody noticed because... well, how would you. Loot storage has been rebuilt from the ground up:

  • 9 ship types that had lost their drops completely got them back

  • Repair Bots now actually drop from ships that were supposed to drop them (they never did — a typo)

  • A few other items could never drop for the same reason — fixed

Short version: killing things pays better now, the way it was always meant to.

Fixed

  • A rare random crash that could hit at any moment, usually around saving or deleting profiles. This one took genuine detective work to track down and I'm very glad it's gone.

  • Crash when selling cargo at Omega station in the Red system (it also has a sell sound now)

  • Crash that could happen right after a ship you were fighting got destroyed

  • Capital ships crashing the game when they spotted an enemy while flying to help an ally

  • Getting permanently stuck in the ship interior if you came back to the Ice system before finishing the tutorial. The portal there now stays closed until you complete the missions — it'll tell you why.

  • Collector and mining ships endlessly circling their target instead of just stopping

  • Mining beacons spawning a duplicate mining ship every time you loaded your save

  • Mining ships forgetting which beacon was theirs after loading a save

  • "Can't delete profile — file in use" after quitting to the main menu

  • The scanning minigame breaking down (frozen rows) at high skill levels — and the skill's loot bonus was so small it did nothing; it's meaningful now

  • Ore deliveries you didn't pick up no longer fly back home with the mining ship

  • Ship formations breaking after loading a save

More from Universe X

Other announcements

All news
Major update14 Sep 2026Huge overhaul + additions + improvements + ...Interesting stuff... I have been working long hours for this one and it is indeed my favorite update. It features UI overhaul which was long needed because previous was extremely ugly. It features AI improvements ( try out the demo version so you can see for yourself ), ship fighting... etc . AND MOST IMPORTANTLY MISSIONS! Missions have been added and will be added. I have created a framework f…Game update18 Jul 2026New Stuff and FixesNPC Ships · Ships no longer get stuck floating in place doing nothing. This had several separate causes, and all of them are fixed: patrolling ships freezing once they reached their destination, ships parking just outside a trade lane and never entering it, and ships giving up permanently when they couldn't work out a route. · Ships that can't find a route to where they're going now fly there d…Game update23 Jun 2026Bug Fixes and QoL ImprovementsFleet Attack Missions · Ships in your fleet no longer stand around doing nothing after killing an enemy. They will now always find the next closest target and go after it. · When a mission starts, all ships not involved in the battle are now hidden so the fight feels focused and clean. They come back when it's over. · Credits and items dropped by enemies during a mission are now automatically a…