Killer Bean · published
- fixed enemy AI. vision works now, enemies can see again and are a lot tougher
- added the majority of sounds to audio volume sliders, but I might have missed some.
- KB no longer ejects out of the car during a collision, to prevent ragdoll softlock
- graphics Vsync settings switching might be fixed now.
Additional Note: I saw requests that I bring back the Enemy Damage and Health multipliers. Okay, I will do so in the next update. I will add them to the Campaign Difficulty popup before the campaign starts.
But do you think 1x is still too high? Maybe I should default to .5x and make that the new 1x? Unless there are players who want to go above the current 1x?