Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SAND: Raiders of SophieNewsServers Got Slammed and we noticed
Community

Servers Got Slammed and we noticed

SAND: Raiders of Sophie · published 9 Jun 2026, 18:17 UTC

All newsPlayers around this dateRead on Steam

Hey folks,

TLDR

  • Server Slam helped us identify critical issues that weren't visible at low online tests, essentially saving us from a disaster of a launch

  • We can solve these critical issues and need a bit more time

  • June 22 is the new launch date

  • We will continue deeply involving the community in the development of SAND: Raiders of Sophie

The longer version:

It’s been a crazy few days, with SAND featuring at Summer Games Fest and the Server Slam exceeding our expectations on the number of players. We’ve welcomed tens of thousands of new smugglers into the world of SAND and it’s shown us just how special what we have on our hands really is.

The community has also been extremely vocal and critical. Both are great things. We’ve spent many hours on our chats and in forums digesting the feedback and evaluating ideas on features, balancing, and the general game direction. It’s clear we need to more closely involve the community in our development, and so we’ve decided to release into Early Access to work towards the best possible version of SAND: Raiders of Sophie. 

What’s also clear is we can’t reliably serve enough players with our current server structure. We’ve already solved many critical issues that were impossible to diagnose without an influx of players, and there are a few more that need to be addressed. While there is a chance that within the next 48h we will fix most of the issues, it’s not a risk we want to take. The game and all of you deserves a proper launch. 

So, here’s the plan:

We will dive deeper into all logs collected over the Server Slam. We will optimize as much as we can server side, and also address the bugs players have witnessed client (game)-side all based on player feedback. 

We will launch the game on June 22 as an Early Access release, with another Server Slam on June 15 (Monday, a week before launch) to make sure things are smooth. 

On June 22nd, we’ll launch with a comprehensive roadmap, built around your feedback and suggestions from the Server Slams, which we’ll continue to update and iterate on as we develop SAND alongside all of you.

The community is the core of this game, and seeing the passion and hundreds of hours put in from players during playtests, we believe it’s important to listen to you. You said it loud and clear: fix the issues, and listen to us. Roger. Let’s launch the best game possible, and continue developing it together.

We will see you in just a few days on Sophie!

More from SAND: Raiders of Sophie

Other announcements

All news
In-game event10 Sep 2026Update #10 is out now!Servus Scavengers! Update #10 is here, introducing a whole new mechanic, fixing a number of commonly reported issues and introducing further quality of life improvements! Check out the full list below 👇 Changelist · Added “Threat” mechanic · Crew that has destroyed X* tramplers in a single expedition gets marked as a “Threat”: · *In Solo expeditions - 2 tramplers · *In Duo, Small Crews, and La…In-game event1 Sep 2026Update #9 is out now!Servus scavengers, Update 9 has landed, bringing a ton of improvements, balance changes and fixes to the most commonly reported issues we've seen reported of late! We've also implemented new systems to address teamers, added custom mouse keybinds and separate sensitivity settings, and more... Check out everything that’s new below 👇 Changelist · Made changes on the backend to decrease the chanc…In-game event20 Aug 2026Update #8 is live!Servus Scavengers! Update 8 has dropped, and it's probably our biggest one yet! Introducing the first iteration of Gear Based Matchmaking, new trampler armor sets, new shell types, a trampler reactor rework and more... Check out everything that's new below 👇 Changelog · Gear-based matchmaking BETA · Matchmaking will now consider the gear score that is combined from the trampler compartments in…