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Xanadu LandNews6.5 Server Maintenance
Game update

6.5 Server Maintenance

Xanadu Land · published 5 Jun 2026, 08:38 UTC

All newsPlayers around this dateRead on Steam

[Maintenance Notice] June 5 Server Maintenance & Balance Patch Notes

Dear Players,

We will undergo server maintenance on June 5 to implement various balance adjustments, experience optimizations, and bug fixes. Please plan your gaming schedule accordingly.

【Maintenance Schedule】

  • Asia Server (UTC+8): June 5, 17:30 - 19:00

  • UTC Time: June 5, 09:30 - 11:00

💎 Experience Optimizations

  • Player Inspection: You can now tap a player's avatar in World Chat or Team Chat to inspect their profile.

  • Settings Menu: Added an option under Settings $\\rightarrow$ Gameplay to hide floating combat text for other players' specializations and effects.

  • Trending Section: Optimized the display layout for the Honor EXP Direct Purchase.

  • Trending Section: Optimized the pop-up logic and presentation for the Honor Level Packs.

  • Trending Section: Adjusted the sale duration, contents, and pricing of the Conqueror Pack.

  • Help Manual: Added Element Boss Stronghold markers to the Avalon Map.

  • Milestones: The "Time Master" milestone requirement has been adjusted to Floor 10 (down from Floor 15). Rewards remain unchanged.

  • Deluxe Battle Pass: Now grants an extra +20 Potency Extractions (Elite Pass yields +20 extractions in total, while Deluxe Pass yields +40 in total).

  • Summoner Talents: Removed the "Staff Power +50" node to keep all character talent power bonuses consistent at +150. Players who previously upgraded this talent node, please contact Landlord (地主) for materials compensation.

  • Lifesteal Keyword Standardization: The life recovery effects of Crest Shield Spec 3 (Enhanced), Falcon Bracers Spec 4 (Enhanced), Ancestral Cloak Spec 4 (Enhanced), and Invigorating Grenade Spec 1 are now formally defined as "Lifesteal". These effects can no longer trigger "When Receiving Healing" conditions.

  • Localization: Improved and finalized Traditional Chinese, Japanese, and English translations across various UI interfaces.

⚖️ Balance Adjustments

  • Stars of Ullr: The main projectile can no longer pierce targets. The extra projectiles generated upon the main projectile's disappearance can now pierce targets once.

  • Beak of Garuda: Refinement attribute adjusted to All Damage +5 (up from +4). Fixed a bug where the Prayer failed to take effect for the "Summoned unit damage +20% for every 25 tiles moved" attribute. Homed projectiles increased to 4 (up from 3).

  • Latta's Cloth: Granted [Magical Damage] +15% and [Attack Speed] +5% when healing overflows. Fixed a bug where the Prayer failed to take effect.

  • Moe's Blessing: Refinement attribute adjusted to 35% HP and Energy Recovery (up from 20%).

  • Vine Bow: Main attribute changed to Magical Damage (formerly Physical Damage).

  • Nature Staff: Projectile style adjusted to double homing projectiles (formerly single).

  • Plague Staff: Main attribute changed to Pure Damage (formerly Magical Damage).

  • Swift Dual Blades: Adjusted to fire two projectiles with the second one delayed (formerly 1 projectile). Base damage reduced by 18%.

  • Impact Dual Blades: Attack Speed correction adjusted to +12% (up from 10%).

  • Impact Dual Blades: Added +1 Base Physical Damage across all types.

  • Broadsword: Fire rate adjusted to 12 (up from 9.8).

  • Broadsword: Spec 1 & 3 trigger conditions adjusted to hitting enemies with the final 3 tiles of the attack range (formerly 2 tiles).

  • Plague Staff: Spec 2's "Reduce target's Defense by 10%" effect now properly applies to Bosses.

  • Agile Staff: Spec 1 & 3 trigger conditions reduced to 10 Basic Attacks (down from 15).

  • War Staff: Spec 2 & 3 trigger conditions reduced to 10 Basic Attacks (down from 15).

  • Cursed Bow: Spec 3's Attack/Defense reduction effect now properly applies to Bosses.

  • Nature Leather Armor: Spec 3 adjusted to Physical/Magical Damage +8% while summoned units are active (up from 6%).

  • Phantom Cloth: Spec 3 trigger condition adjusted to taking damage exceeding 10% of Max HP (down from 20%).

  • Ring of Energy: Spec 2 adjusted to Physical/Magical Damage +7% upon using a Catalyst (up from 6%), lasting for 6 seconds (up from 3s).

  • Ring of Endurance: Spec 2 adjusted to grant a flat +8 Defense (formerly +10% Stamina), lasting for 6 seconds (up from 3s).

  • Ring of Endurance: Spec 3 adjusted to convert every 10 points of Stamina into a 1.5% [Defense Bonus] (up from 1%).

  • Necklace of Survival: Spec 2's Damage Reduction buff duration upon taking damage extended to 5 seconds (up from 3s).

  • Necklace of Survival: Spec 3 trigger condition adjusted to taking damage exceeding 10% of Max HP (down from 18%).

🐛 Bug Fixes

  • Fixed a bug causing issues when switching Tranquil Cloth specializations.

  • Fixed a bug where buff icons would display erratically for Clean Cloth Spec 3.

  • Fixed notification red dot display bugs across the Quest Board, Season Board, Path of Awakening, and Sanctuary of Laws.

  • Fixed a bug where Prayer progression was abnormally carried over instead of resetting across seasons.

  • Fixed a collision bug in Elite Avalon where teleporting other players could cause them to get stuck in obstacles.

  • Fixed a UI floating text issue where switching equipment caused Aura Companions to repeatedly trigger pop-up text.

  • Fixed a bug preventing Emblems from being listed on the Trading Post under specific conditions.

  • Fixed a bug where the "Lord of Lions" avatar incorrectly displayed as a Sandworm.

  • Fixed a text description bug in the Daily Cyclical Challenge Quest where defeating "Zombie Shaun (Outpost Boss - T8)" on the Isle of the Moribund was mislabeled as T9.

  • Fixed a cosmetic bug where the Overlord Lion Priest's witchcraft did not properly alter its appearance.

  • Fixed an icon asset bug where Companion Marks for HP and HP Recovery shared the identical icon.

  • Fixed a bug where the Nian Beast would abnormally spawn.

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