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Playtest build 13 is LIVE:
FEATURES:
- *NEW* STACK: Bet on Black (bonuses per level for cashing in black cards)
- *NEW* STACK: Shiny Valentine (bonuses per level for cashing in red cards)
- *NEW* HAND: The Tell (Level 1 increases card size, Level 2 adds suit vision, and Level 3 adds number vision; essentially marrying existing ColorVisionary and NumberVision edges and adding card size increase)
- *NEW* HAND: Loaded Deck (Choose a suit and it'll start appearing in lanes it has no business being in. One variant per suit. Levelling increases the odds.)
- *UPDATED* HAND: Iron Grip now protects up to 3 (based on level) of your best cards on Fold, and protects which cards would produce the best hand.
- Better Edge upgrade descriptions
- Added personal stat tracking for Total Discards, Piles Burned, and Showdown Statuses. Check your stats on the Leaderboard in the Main Menu.
- Upped zone pressure modifier from 2 to 3 (you get 3 zones post-Showdown on normal zone generation. After that, if you carry 4 or 5 cards there's a chance zones will generate more frequently).
BUGS:
- Fixed issue with Burn Reward exit anim not playing
KNOWN ISSUES
- Cash In Result panel doesn't align with Chips awarded (underneath systems are OK, visuals are broken)
- Personal Best Chip Count inaccurate on Stats/Leaderboard
NEXT UP:
- Add'l FX for new gameplay events (Tuesdays are recording nights)