Suited for Damage Playtest · published
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Playtest build 12 is LIVE:
FEATURES:
- MASSIVE NEW FEATURE: The Burn Pile!
- Discarding cards now fills a meter that lasts the entire run. Hit the target and get an Edge (or take the chips, scaled by Burns). The meter is a moving target so each time you hit it, the next Burn Pile requires more discards.
- New HUD element to track Burn Pile progress
- Burn Pile "Take Chips" action counts toward Chip Target goal
- Slow Play & Discard disabled when in a Cash-In Zone or Showdown
- Increased starting Discard budget from 2 to 3. Dealer's Draw Edge now capped at 6 Discards for Level 3.
- Removed vestigial chips actions (accumulated distance no longer continuously adds chips; card collection no longer adds chips)
- Showdown & Burn rewards now use colors to better discern between Improve/Draw/Take actions
BUGS:
- Fixed irregularity with Showdown flashing and disappearing
KNOWN ISSUES
- Cash In Result panel doesn't align with Chips awarded (underneath systems are OK, visuals are broken)
- Personal Best Chip Count inaccurate on Stats/Leaderboard
NEXT UP:
- Edge (Buff) review
- Add'l FX for new gameplay events
- Potentially a Seeding mechanic (low priority)
- Better stat tracking (low priority)
NOTE: To receive updates faster, right-click Suited for Damage Playtest in your Steam list, then Properties -> Updates -> Immediately download updates