Suited for Damage Playtest · published
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Playtest build 11 is LIVE:
FEATURES:
- Ash playtest feedback: Discard slow time slightly decreased (i.e. slower)
- Ash playtest feedback: Zone generation too frequent - resolved by gating 4 and 5 hand zone generation logic between Showdown zones. Holding large hands will still trigger faster zone generation after 2 zones, so cash-in, fold, or suffer the consequences.
BUGS:
- Cashing in with a wild card and a qualified hand now counts toward HandQuota goal (cash in will resolve to the highest wild hand)
- Adjusting Discard pip color for better visibility when empty
- Resolving issue with spamming board selection with a controller
KNOWN ISSUES
- Bad Beat Showdown randomly shows and dings a Bullet
- Cash In Result panel doesn't align with Chips awarded (underneath systems are OK, visuals are broken)
NEXT UP:
- Burn pile mechanic (what does it do? Suggestions welcomed)