Suited for Damage Playtest · published
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Playtest build 10 is LIVE:
FEATURES:
- Added Discard mechanic (requires a full hand). Discard is accessible via Slow Play (RB + LB or LMB + RMB).
- Added Dealer's Draw "Hand Edge", allowing +1 discard per level (max 5 cards between Showdowns)
- Added new Goal type: Burn, Baby, Burn (discard x cards of value y); modified existing Goals to be more dynamic
- Added voice lines for board selection screen (recorded in my shower for added reverb)
BUGS:
- Fixed an issue where Bullet pips didn't fully animate on successful Showdown
- Fixed issues with HUD positioning at various screen sizes
- Fixed issue Cash-in Panel sticking when exiting a zone without cashing-in
NEXT UP:
- Burn pile mechanic (what does it do? Suggestions welcomed)