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EmbeRogue PlaytestNewsSummary for EmbeRogue Playtest - 0.6.7.1
Game update

Summary for EmbeRogue Playtest - 0.6.7.1

EmbeRogue Playtest · published 15 May 2026, 19:51 UTC

All newsPlayers around this dateRead on Steam

# UI, Readability and Feedback
.Item, spell, and ego descriptions significantly expanded and rewritten for clarity.
.Spellbook now automatically shows spell descriptions while browsing.
.Comparative item descriptions added when viewing equipped gear.
.Equipped items are now clearly marked in descriptions.
.New contextual messages for powers, embers, fire changes, and key gameplay events.
.Notes can now be read directly from the ground without picking them up.

# Inventory and Menus
.Inventory visuals improved with tabs and better layout.
.Enchant menu can now use tabs.
.Power menu input behavior improved for smoother mouse use.
.Weapon stat display improved; “Power Rating” renamed to “Weapon Score”.

# Gameplay and balance
.Hero now start with 6 rocks.
.Heart Shards appear slightly more often.
.Starting village can contain additional demo weapons. (vampire weapons and abyssal dagger)
.Carmilla weapon stats rebalanced.
.Most Ego descriptions updated with accurate values.
.Items that grant fire now better explain the mechanic.
.Heart Shard removed from enchant options.
.Mustard blossom logic adjusted.

# World Interaction
.Runes placed on traps now destroy them. (spoiler <_<)
.Magic map now reveals discovered traps more clearly.
.Thrown objects now interact correctly with traps.
.STONE creatures are now longer hidden in walls but proudly displayed.

# Audio juice
.Menu sfx for spellbook, enchanting, new sfx reports, and heat.
.New area report sequence when entering The Pit.
.New overheating warning feedback when the Pit reaches dangerous heat.
.Combat juice improved with stronger sounds and health-based screenshake.

# General Bug fixes
.Fixed hidden trap visibility issues in multiple situations.
.Fixed spellbook redraw artifacts.
.Fixed power menu mouse edge cases.
.Fixed title confirm visual strobe.
.Fixed choice box and enchant menu interaction crashes.
.Fixed note, NPC callback, and restart-world state bugs.
.Fixed multiple trap and thrown-object interaction issues.
.Fixed ego Auto Bouclier and Auto Spark descriptions.
.General polish to dialogs, messages, and presentation throughout the playtest build.
.Chat flickering reduced.
.Multiple UI audio overlap bugs fixed.
.Hero can no longer fall into inaccessible locked rooms.
.Kagerou orbitals no longer remain after death.

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Game update19 Sep 2026Depth Loss & Dance QoL (Update September 2026)Hey all, Working on the manual made me realize some important mechanics are fully invisible when playing.. For instance Region Loss (or Depth Loss when in a dungeon) is when a screen can't be recovered and burns forever until nothing is left to burn. Now in the full game it's visible on the world map, and losing a region also comes with consequences... But none of this is in the demo/playtest b…Game update11 Sep 2026Basic Help Screen.basic help screen explains the Pit's 'Dungeon Fire' stat --balance changes: .worldgen statUP potion distribution balance tweaks .Risotto added to statUP pool of items (it's both a healing item and inner fire item) --bug fixes: .bugfix: Rissoto correctly increase inner fire when eaten .bugfix; inventory cursor was looping incorrectly at the bottom when full .bugfix: skeleton not taking damage f…Game update28 Aug 2026Short Update notes (log visibility, balance & bug fixes)This update improves visibility for the log messages, as well as the stats line on the healthbar at the bottom! There's also been a few tweaks and bug fixes, thanks for your feedbacks!! --bug fixes .properly rank up equips found in Vault chests during worldgen .fixed bug that would reduce heal amount from cakes if they took damage (from buring, explosions, etc.) -- want cake to give 77 heal alw…