Hey all,
Working on the manual made me realize some important mechanics are fully invisible when playing.. For instance Region Loss (or Depth Loss when in a dungeon) is when a screen can't be recovered and burns forever until nothing is left to burn.
Now in the full game it's visible on the world map, and losing a region also comes with consequences... But none of this is in the demo/playtest build.
So in this build I call it "Inferno" and when it happens there's a clear message stating it's happening!
It's truly about how many tiles have been destroyed into rubbles and there will be ways(in future updates) to "rebuild" tiles prior to Region Loss which will make it possible to prevent/delay the Inferno.
The other QoL in this build is about Dance spells. It now will show the range of the spell and ask for confirmation prior to using it.
* Range Highlight for a level 3 Dance Spell awaiting confirmation
Thank you again for all your feedbacks, thank you for playing and giving it a try in this early state!
Cheers a lots of fun!
Az-