
Always-visible hover screen dot - Cleaner targeting indicator that's always on screen, with improved container selection behavior.
Skill Tree room previews - Tooltips on the skill tree now show a preview image of the room, along with progress indicators and loot value info.
Coin Cache artifact - New artifact with its own effect logic.
Vault Breaker Mastery upgrade - New meta-upgrade for progression.
Exhausted relic callout - Players are now notified when a relic has been exhausted.
Hammer impact rework - Better top-down impact resolution so strikes feel more accurate.
Hammer visual cleanup - Removed noisy edge particles on the crowbar's default and frenzy decals.
Damage number scaling - Tuned across all room configurations.
Node UI hints - Added scale multiplier so hints read clearly at any zoom.
Cursor handling refactor - Smoother cursor behavior overall.
Relic proc trigger feedback - Relics now play feedback when they trigger.
Results screen relic flow - Improved how relic choices are presented at run-end.
Broad economy rebalance pass (loot multipliers, upgrade costs, growth curves).
Meta-upgrade costs tuned for smoother progression.
Normal room loot value multipliers adjusted.
Vault Breaker Mastery parameters revised.
Thieves & Gold is built by one person, me. The fastest way to shape where it goes next is to drop into the Discord and tell me what's working and what isn't. I read everything.
Join the Discord