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Thieves and GoldNewsTown Rebuilt, Guided First Heist, and a New Mimic Encounter
In-game event

Town Rebuilt, Guided First Heist, and a New Mimic Encounter

Thieves and Gold · published 23 Jul 2026, 10:35 UTC

All newsPlayers around this dateRead on Steam

Town Rebuilt, Guided First Heist, and a New Mimic Encounter


Hi everyone,The biggest update to the Thieves & Gold demo is now live.The Town has been rebuilt, the opening heist is now guided by the characters themselves, a new Mimic encounter has been added, and the complete demo is now available in German.This update also includes major improvements to bombs, hammer targeting, challenges, run results, the Skill Tree, room fairness, and overall readability.

Town and Crew


Rebuilt Town interfaceThe target list and building detail view have been redesigned to make jobs, rewards, occupants, crew assignments, and available actions easier to understand.Clearer thief assignmentsSending a thief is now the primary action, with improved crew cards, clearer confirmation details, and better messaging when every thief is already busy.Progression-aware Town rewardsTown payouts now grow alongside the rooms you unlock, with more reward variety across assignments.Improved Donation ShrineThe Donation Shrine now unlocks more naturally through progression and has received a complete presentation pass.

Smarter First Heist


Character-led tutorial guidanceTutorial instructions are now presented through an in-world character ribbon connected to the object or action you should focus on.Playable first-room guidanceYour first thief now guides you through targeting, breaking containers, collecting loot, finding keys, and finishing the opening room.Clearer keys

Exposed keys now receive a visible beacon and stronger collection feedback.

A New Mimic Encounter

Mimics are now part of the demo for the first time. This chest does not simply wait to be opened. It steals the loot you have discovered, forcing you to react before ending the run.

The encounter includes dedicated reveal, theft, destruction, and reward feedback so the Mimic remains readable even when the room is filled with containers, loot, damage numbers, and dungeon effects.

Combat and Heist Controls


Hold to throw bombs repeatedlyKeep the button held to deploy consecutive bombs. When the final bomb is used, the game automatically switches back to the hammer.Improved hammer targetingHover lock-on, short input grace, and click-to-arm behavior make selecting containers more dependable.More reliable Loot ScannerAutomatic scan scheduling now works consistently.Consistent floating numbersFloating numbers now maintain a more consistent apparent size across different rooms.

Progression and Results


Expanded run resultsThe end-run screen now includes a clearer loot ledger and challenge recap.Improved Skill Tree hierarchyMajor unlocks stand out more clearly, upgrade descriptions better explain their outcomes, and challenge progress is easier to read.Improved milestone presentationMajor progression moments now receive a more polished completion popup.Challenge fixesDuplicate run-wide container challenges and several confusing challenge states have been corrected.

Room Fairness and Polish


Unreachable loot no longer blocks completionLoot that falls outside the playable space can no longer prevent a room from clearing.Cleaner destructionBroken-object debris now settles, fades, and disappears naturally instead of abruptly popping away.Streamlined key requirementsDemo rooms now use a clearer three-key structure.This update also includes fixes and improvements to localized layouts, portraits, navigation indicators, Town highlights, tooltips, and post-run controls.

German Language Support


The complete demo is now available in German, including menus, tutorials, HUD, results, progression, Town, artifacts, and tooltips.

Play the Updated Demo


Thieves & Gold is built by one person, me.If you play the updated demo, the most helpful thing you can do is tell me where you felt engaged, confused, or stuck. I read everything shared through Steam and Discord.Thank you for playing.

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Other announcements

All news
In-game event13 May 2026Hover Polish, Skill Tree Previews & Big Balance PassNew Features · Always-visible hover screen dot - Cleaner targeting indicator that's always on screen, with improved container selection behavior. · Skill Tree room previews - Tooltips on the skill tree now show a preview image of the room, along with progress indicators and loot value info. · Coin Cache artifact - New artifact with its own effect logic. · Vault Breaker Mastery upgrade - New met…Game update5 May 2026macOS version + retroactive Relic pointsDemo update - now playable on macOS! Relic card points are now granted retroactively when unlocked, plus a sweep of performance improvements. Have fun, thieves!In-game event1 May 2026Thieves and Gold - Demo Available Now!In this early demo you can: - Play through four handcrafted rooms - Chase more Skill Tree unlocks as you keep playing - Get a feel for the loot flow, timer pressure, and progression - Help shape the game with your feedback This is still an early build, so you may run into rough edges, bugs, and balance that will keep evolving. More rooms, more replay variety, and sharper progression are on the…