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Splatchinko DemoNewsSplatchinko Demo Update 0.7.8: UI Reworks, Anti-Stuck Mechanics & Beta Prep!
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Splatchinko Demo Update 0.7.8: UI Reworks, Anti-Stuck Mechanics & Beta Prep!

Splatchinko Demo · published 7 May 2026, 12:17 UTC

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Hi everyone!

I'm rolling out Update 0.7.8 for the Splatchinko demo! For this patch, my main focus was on solidifying the game's abilities and laying the groundwork for the ball rework coming in the future Beta version of the game. Alongside that, I've packed in some much-requested Quality of Life features and UI improvements!

Here is what’s new in this update:

🛠️ UI Reworks & Quality of Life

  • Anti-Stuck "Nudge" Mechanic: No more endlessly waiting for a trapped ball! Now, if a ball experiences 2 seconds of inactivity or gets completely stuck, it will automatically receive a slight "nudge" to get it bouncing around the board again.

  • Player Selection UI Rework: I've designed a brand-new initial character selection screen. As part of this, I've significantly increased the font sizes to ensure perfect readability and compatibility on smaller screens—especially for all of you playing on the Steam Deck!

  • Ball Selection UI Rework: The Ball Selection interface has been improved, specifically making the process of selecting "Eyes" much clearer and more intuitive.

  • Better UI Tooltips: I've upgraded the tooltips across the entire game to enhance text readability, again focusing heavily on smaller screens and handheld devices.

🐛 Bug Fixes & Ability Tweaks

  • Bomb Peg Spawn Fix: Fixed a major issue with the ability that spawns Bomb Pegs. Previously, these pegs would disappear when the board refreshed, but now they will correctly stay in play!

  • Egg Ball Exploit Fixed: I've successfully crushed the bug that caused Egg Balls to grant infinite rewards. (Sorry to anyone who was secretly using this to farm, but the game is much more balanced now!)

Thank you as always for your continued support and for helping me shape the game leading up to the Beta. Let me know how the new UI feels, and have fun!

Cheers,
Fabio Taurisano - Developer of Splatchinko

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