Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Aground ZeroNewsColony World - Update 0.3.14
In-game event

Colony World - Update 0.3.14

Aground Zero · published 17 Sep 2024, 17:35 UTC · build 15731704

All newsPlayers around this dateRead on Steam

The first interstellar planet - CaptAIn's Colony, is ready to visit! There's a short questline there, and several easter eggs, and I think it came out really cool in the end! While I might eventually allow landing on the surface of the planet, everything currently takes place in the space station in orbit around CaptAIn's Colony - let me know if you're interested in some sandbox building on the surface!

Changelog:

  • Added colony world orbit - the planet's appearance will change as the colony grows too!
  • Added transitions for moving between planets
  • Added pomp hairstyle (we're planning more, as well as edits to the original hairstyles)
  • Added transfer station, storage and gravity generator
  • Added trash slot to inventory window - lets you quickly drop items. Shift+click auto-moves items to trash slot
  • Allowed dismantling of moon lab debris
  • Added alloyed steel (craft in assembler or factory)
  • Jump must be pressed mid-air to fly (holding it will now do a normal jump, you have to hit jump twice to fly)
  • Book of summoning now sorts objects
  • Added place limits to orbit so that a ship never gets stuck on placed blocks immediately after entering orbit (existing blocks will remain and can be mined, but not replaced).

I hope you enjoy this update - there is only one planned major event/questline after this before the end of the science path, which is pretty exciting! I think I'll switch back to the magic path now for a bit though - it's time to add mars!

More from Aground Zero

Other announcements

All news
Game update8 Apr 2025Update 1.0.2This is a small update with some minor improvements and bugfixes. Changelog: · Reduced time to mine Uranium · Reduced exotic matter needed per colony ship · Fixed anti grav upgrade disappearing when they enter storehouses · Professor and scavenger locators return when you reach CaptAIn's Colony · Can now use blueprints from hotbar · Fixed a crash on dismantle bug for large basesSteam news4 Apr 2025Aground Zero Full Launch!Aground Zero started with a simple idea: What if I made a 3D spinoff of Aground focusing on base building and automation? I teased this idea with an April Fool’s joke that turned out to be very real: Now, four years later, we’ve shared another April Fool’s joke and Aground Zero is finally released! What is Aground Zero? Imagine you wake up underground having missed the Apocalypse. At first, it…Game update4 Apr 2025Minor Update 1.0.1This update includes a Russian translation, improves text overflow and issues with other translations, and adds concrete and asphalt ramps (you unlock them with the ramp blueprint).