Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Aground ZeroNewsAground Zero Full Launch!
Steam news

Aground Zero Full Launch!

Aground Zero · published 4 Apr 2025, 14:42 UTC

All newsPlayers around this dateRead on Steam

Aground Zero started with a simple idea: What if I made a 3D spinoff of Aground focusing on base building and automation? I teased this idea with an April Fool’s joke that turned out to be very real:


Now, four years later, we’ve shared another April Fool’s joke and Aground Zero is finally released!
https://www.youtube.com/watch?v=f3rN1CkJEcI

What is Aground Zero?


Imagine you wake up underground having missed the Apocalypse. At first, it takes all your energy just to survive, but after setting up a semi-automated base and waking up other survivors to help you operate machinery, you can focus your attention on returning to the surface and learning more about what happened to Earth while you were sleeping. The story has several revelations and takes place during the events of the original Aground game, but you do not need to have played Aground to enjoy Aground Zero.
Watch on YouTube
As you unlock and upgrade new technologies and improve your base, you’ll be able to take on projects like returning to space, finding survivors across the galaxy and even confronting the threat that destroyed Earth in the first place. And if that wasn’t cool enough, you can even learn the secrets of magic and ride your own dragon!
https://www.youtube.com/watch?v=rZBzHsZscfo

What was added during Early Access?


We entered Early Access a little over a year ago, after finishing the core gameplay concept (base building and reaching the surface). During that year, we added a ton of content and features, including:

  • Multiplayer (couch, local and online)
  • 2 story endings
  • Spaceships! 2 types to build, customize and fly
  • Dragons! Raise, evolve and fly them
  • Magic path - spellbooks, magic lab and more
  • Science path - auto-builder, fleet battle, and more
  • The Shattered Moon - moon base anyone?
  • Space stations & new planets to visit, explore, and build on


You can see a bunch of these features and updates highlighted in this video playlist: https://www.youtube.com/playlist?list=PLcopWutJE4txCWk3PwS_MPsFZLp6patQe

Should I buy Aground Zero?


Obviously I think it's a great buy, especially if you enjoy colony simulation, automation and base building type games. There's lots of areas to explore, secrets to find, and ample opportunity to flex your creativity. It's also really fun to play multiplayer with family or friends.
If you’re undecided, try the free Demo: https://store.steampowered.com/app/2255750/Aground_Zero_Demo/


The demo has about an hour of content and includes a lot of the underground base building elements - including waking up and managing survivors.

Will there be post-launch updates?


Maybe! I’ve finished what I wanted to do story-wise, and I’m not currently planning any major content updates, but feel free to make suggestions on our discord!

We’ve made a lot of improvements and taken a lot of fan suggestions while in Early Access, and we’re always willing to hear you out!

More from Aground Zero

Other announcements

All news
Game update8 Apr 2025Update 1.0.2This is a small update with some minor improvements and bugfixes. Changelog: · Reduced time to mine Uranium · Reduced exotic matter needed per colony ship · Fixed anti grav upgrade disappearing when they enter storehouses · Professor and scavenger locators return when you reach CaptAIn's Colony · Can now use blueprints from hotbar · Fixed a crash on dismantle bug for large basesGame update4 Apr 2025Minor Update 1.0.1This update includes a Russian translation, improves text overflow and issues with other translations, and adds concrete and asphalt ramps (you unlock them with the ramp blueprint).In-game event1 Apr 2025Version 1.0 - Now Available in 6 Lanugages!With the full launch date around the corner, we're releasing version 1.0! This includes 5 new languages: Spanish, German, French, Portuguese and Simplified Chinese. We also made some last minute improvements: · Added Large O2 Generator - get it from the vending machine · Added clean road paints (no cracks), they unlock when you get the Surface Paint Blueprint · Lowered resources need to build a…