Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GunSuit GuardiansNewsUpdate 0.38
In-game event

Update 0.38

GunSuit Guardians · published 4 Apr 2023, 13:34 UTC

All newsPlayers around this dateRead on Steam

OK look, sometimes you play a bit of classic PS1 mech-combat game Armored Core, and you take a liking to their gigantically oversized reticle that fills the entire screen. And sometimes you decide that would be a great design for the crosshair in your own game.

But sometimes, the players don't agree.

So then you quickly patch the game to add an option to change the crosshair to your game and everyone's happy, right? 😇

Change Log

ADDED

  • Crosshair appearance settings in Options menu.

CHANGED

  • Hanzo suit: reduced speed and special cooldown bonus, increased knockback.
  • Barricade ability: wall object is thinner, expires faster and recharges slower.
  • Big Red Bubblehead aliens now drop more EXP.
  • Alien bullets are now visible on top of player's bullets.
  • Options menu is now divided up into tabs.
  • Distant objects are now only despawned once per second (optimisation).

FIXED

  • Save data is now correctly written to disk on scene load, game over and when you quit a run.
  • Aliens now drop the correct EXP amount (the maximum was being capped).

Thanks so much for checking out this game in Early Access! I've been blown away by the positive response the game has received so far.

I'm working hard to address the community's feedback and will continue to update the game over the coming weeks and months. Please share any feedback you have on Steam Discussions or Discord. 😊

Stay tuned for more updates coming soon.

Matt

More from GunSuit Guardians

Other announcements

All news
Major update15 Apr 2026MASSIVE UPDATE (v0.43)GunSuit Guardians is back! Thanks for your patience and thanks to everyone who was posted words of encouragement. It's been a long time since the last update, and while I can't promise regular updates with any certain frequency, I can say this particular update is the biggest one to date. What's New? LockZone Mission LockZone is a new unlockable mission with a faster pace where combat is confin…Steam news9 Apr 2026BETA Available NowConsider this a soft launch for the update to make sure that a) nothing is horribly broken (I'm pretty sure it's not) and b) the changes I've made are not utterly terrible (you'll be the judges of that). How to access the Beta version: · Right-click GunSuit Guardians in your Steam library and select Properties . · Select Game Versions & Betas . · Select the version labelled public_beta . Take a…Community23 Mar 2026Big Update IncomingHello everyone. It's been a while. As you may already know, I have been unable to work on GunSuit Guardians for a long time due to family and work commitments. I regret the lack of updates since launching into Early Access and I really appreciate the kind words of encouragement that I've received from many of you in my absence. While I have no intention of abandoning the project altogether, it…