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MurdercartelNewsTravel & Gathering Stability Update
Game update

Travel & Gathering Stability Update

Murdercartel · published 16 Sep 2026, 21:08 UTC

All newsPlayers around this dateRead on Steam

Patch Notes

Travel & World

* Fixed several Building Travel issues.
* Improved building entrance and exit positioning.
* Fixed incorrect spawn locations after leaving buildings.
* Improved world portal travel between zones.
* Fixed players occasionally arriving at the wrong portal after changing zones.
* Improved scene transition stability and spawn handling.
* Fixed several issues involving saved return locations.

Gathering

* Improved Shared Gathering Ticks synchronization.
* Fixed gathering occasionally becoming stuck on “Loading Shared Ticks…”.
* Fixed gathering nodes occasionally falling back to only 1 tick.
* Improved gathering synchronization between multiple players.

Additional

* Various backend and realtime synchronization improvements.
* Additional stability and bug fixes.

⚠️ If you encounter any issues related to building travel, zone portals, scene transitions, spawn locations, or gathering after this update, please let us know in Discord so we can investigate them.

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