As I am focusing on finishing the release content, this patch mostly contains some balancing changes, as well as some more "juice" specifically for card unlocks. I also switched around the cards that are available in the demo to make the experience more interesting, and to better represent the kind of cards you can expect in the full version.
Another interesting change is that "Agitated" now just doubles incoming damage.
- Global card modifiers: now supporting cards such as "for the next x cards played: ..."
- New card effect: reduce cost of next X cards by Y. Cards automatically show their new cost and change the cost color appropriately.
- This game now has Extremism.. mechanic! Some cards are considered so unthinkable that you have to play them multiple times before poeple get used to it and you stop taking damage.
- Show seed being used (can currently not be set though).
- SteamSDK integration and achievements! (not in demo)
- Freshly unlocked cards now get a reveal animation in the Unlocks app.
- Sound effect for card disolve effect.
- Notification sound and graphics now only display when the phone is fully on the table.
- Re-enable save/load: game saves after every stage. Does NOT save within a stage.
- Release prep: Demo and game now use different profile folders.
- Only full game: enable cloud saves.
- Despawning policies with a card no longer leaves a gap.
- Playing a card on a despawning node could trigger an error.
- Shuffle Rewardcards after each reward, so you get offered different ones each time.
- Rare edgecase in which the graphical value representation of a node may be different than the actual value.
- Forced-disappearances now actually targets every node, not just the one played on.
- Cards that spawn multiple cards now actually spawn multiple cards.
- Level name now shows again.
- Make clear that volume settings only persist when clicking apply.
- Phone dialog buttons now also make the phone button sound.
- Update remaining effect turns every turn.
- Cards that target a specific node (like party convention) now correctly preview their effect on hover.
- Speed up node hit animation a little bit.
- Effects now stack their duration.
- Forced Disappearances now also reforms agitated.
- Chapter 1 is now 8 stages.
- Agitated now doubles incoming damage.