Dictatorship Simulator · published
See if you have what it takes to become a dictator in our demo! Alpha 0.2.0 with 4 brand new stages, random events, a chapter boss, and followers.
Life as a dictator is not easy, especially when your party still thinks they can make decisions on their own. Random Events allow you to chose which path you want to take. Every choice comes with its own consequences, some of which only unfold later in your run.
(If you rather just chose purely based on game mechanics, don't worry - The results of every decision are always clearly visible, and you can safely skip all dialogue.)
The game allows you to gain Followers - people of usually questionable morals which confer bonuses to you during every stage. One one hand, this allows you to tailor your run more to your liking. On the other hand, these people often come with baggage which may have negative consequences for you in the future.
As a sneak peek, I released an unannounced demo last week, to make sure there are no game breaking bugs before the official reveal. Since then I added many new features:
4 completely new stages
chapter 1 boss
2 random events + chapter open event
Add followers: give bonuses on every stage. May ruin your life later
Card upgrades & remove events
Cards in hand now have tooltips
Only show card effects when hovering over a card
Card rewards now require confirmation before getting picked
New map generation
New SettingsMenu, allowing to actually see the board while changing settings.
New AA, AF, ShadowRes settings
Multiple phone contacts, contacts app
Game does no longer dump you into how to play
Levelname reveal at level start.
Fade in category labels
Policies now display only currently active sway
Text is no longer so blurry
Null-logger crash in GlobalAudioManager
Save and settings broken on windows
No longer possible to spawn a level twice
DevConsole now no longer an F-Key
Music track volume now properly normalized
Reduce debug logspam by not having every hover trigger five log messages
Cannot access disposed object error on new level
Constitutional inquiry now gives AP back
Random starter cards are now actually random
Place audio now only for persistent cards
Ribbons no longer stay grey after calcified expired
Edges on right hand side of the graph no longer cross after start
Red-tape now correctly disables nodes
Duplicate viewport warning fixed
Jolt buffer overflow warning fixed
Now show letterbox at wrong resolution instead of scaling
Move cardviews to rendermode ONCE
Actually turn off glow for good (+ 11 FPS)
Reduce msaa
Disable anisotropic filtering
Alpha-scissor for decal
Make reality cards to the same base damage as perception
Maximum hand size increased to 8. Always draw up to at least 4.
More predictable government action patterns
Get only 1 random higher tier card at game start