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Zero Hour Deadfront PlaytestNewsV.0.6.8 - HOTFIX
Game update

V.0.6.8 - HOTFIX

Zero Hour Deadfront Playtest · published 4 Sep 2026, 01:09 UTC · build 25114141

All newsPlayers around this dateRead on Steam

NEW

- Training Grounds: a shooting range with targets at three distances, a corral of still, silent zombies that respawn when killed, and all weapons on display for easy access by holding down the key. Access is via its button on the modes screen, and you're in instantly: there's no queue, no rounds, no waves.

- The horde is randomly generated by a roulette wheel: twelve spaces with the four elements; the needle ticks until it stops, and only then is it announced.

- The last zombie of each round falls in slow motion.

- Your Twitch chat joins the game: enter your channel in SETTINGS, TWITCH tab, and click CONNECT. Votes and chat names will be displayed.

- New shotgun and rifle weapons.

- 10 new upgrade cards.

- New training map.

SOUND

- Power-ups make a sound when picked up.

- New weapon sounds.

HORDE

- Zombies choose their target by following the path they need to take, not in a straight line: they no longer get stuck against a fence with someone on the other side.

- Reduced intensity of running zombies.

- Zombies that appear inaccessible or lose their path will automatically return to a location accessible from elsewhere.

- With the entire squad perched, the horde will appear in the street below, not in enclosed courtyards.

- Zombies will climb onto the Warehouse containers as soon as they reach the bottom, instead of standing two meters from the wall.

UI

- New homepage features are now cycled through with two arrows, one on each side of the dots: you no longer have to wait for them to change automatically.

- New UI for the shop and black market.

- New UI for the whitelist.

- New carousel.

- Fixed the Discord card bug.

FIXES

- When another player takes over from the fallen host, the game resumes from the minute mark it was on, not from zero.

- Zone doors that open on a timer no longer slam shut when the host changes.

- In FEVER mode, the colors continue their cycle after the host change, instead of remaining stuck on the first one.

- The end-of-game summary and pay-per-minute display now correctly account for games that have changed hosts.

- The power-up name no longer overlaps its countdown in the left-hand column.

The dark menu buttons are no longer cut off at the bottom; the edge now wraps around them completely.

The BACK button in SETTINGS is now visible again; it previously appeared as a black pill with no light background or label.

More from Zero Hour Deadfront Playtest

Other announcements

All news
Major update14 Sep 2026v.0.2.0.0 - BIG UPDATENEW - Upgrade machine: an arcade cabinet spawns on the map every four rounds. One pull per player: pull the lever, the camera zooms in on the screen, and the three reels spin. Get a new weapon, a rarity upgrade, or a legendary weapon on loan. - Plus a permanent one in the training area, behind the firing line; this one doesn't get used up, so you can test it as often as needed. - Three new weap…Game update31 Aug 2026V.0.6.6 - HOTFIXNEW · New map called "Jungle" : a walled village surrounded by palm trees and mountains, available in Normal, Tide, and Fever. · As with the other maps, it opens up by zones: three gates unlock on rounds 5, 10, and 15. · Power-ups: zombies drop bundles that can be picked up by walking over them and last for a while. · Speed, Regeneration, Armor, Gunpowder, Extra Lead, Spring, and Luck: two minu…Game update30 Aug 2026V.0.6.5 - HOTFIXREMOVED - Delta base map - Cards that increase the number of shots. - Cards that only refill your magazine. - Cards that grant a weapon. - Roulette game mode. - Minimap system. FIXES - When throwing a doll, the throwing direction was not being respected. - Added the ability to return to the main menu with a warning. - Added the ability to make a player the game leader or kick a player. - If the…