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UNHUMANNewsUNHUMAN — Ripperdoc Onboarding & Madness Protocol
In-game event

UNHUMAN — Ripperdoc Onboarding & Madness Protocol

UNHUMAN · published 9 Aug 2026, 23:12 UTC

All newsPlayers around this dateRead on Steam

UNHUMAN — Ripperdoc Onboarding & Madness Protocol


Two big reworks in one patch: the tutorial got replaced by something that respects your time, and the INSANITY terminal grew a full mastery tree. Plus comparisons, clarity, a flight recorder and a stack of fixes.

NEW ONBOARDING: THE RIPPERDOC

No more annoying tutorial. (Hopefully.)

  • The old 63-step tutorial is retired. DR. VAHLEN, your friendly neighborhood ripperdoc, now runs onboarding as 17 optional tasks with real pay: cash, custom-rolled gear, FLUX, INSANITY, even a seed cache.

  • No screen dimming, no forced clicks. Every task works your way: do it yourself, hit HINT for a spotlight, SHOW ME to be taken straight there, or SKIP it entirely.

  • Your first raid comes with interactive field notes: routing, sprint, inventory, the secure pouch, healing. The game pauses while you read and moves on when you actually do the thing.

  • Rookie safety net: for your first 3 raids the doc will not let you die. Full patch-up on the spot, free extraction heals, mags topped up. Your very first raid also runs weakened enemies.

  • Veterans: if you finished the old tutorial, you will never see the new one. Start a fresh character and you get a one-time offer instead: take the guided run (rewards included) or wave it off.

INSANITY: MADNESS PROTOCOL

The terminal grew a mastery tree.

  • 21 nodes, three branches: CARNAGE (damage, 7 nodes), HUSK (survival, 5), COMMUNION (economy and weirdness, 9). Unlocks at your first REBIRTH.

  • Nodes cost INSANITY and ranks get pricier as you go. The complete tree runs 395,260 INSANITY. Completionists, pace yourselves.

  • Capstones include: SIN FRENZY (+1% raid damage per 1,000 unspent INSANITY, up to +20%), BLOOD DEBT (taking a hit bites back, 10s cooldown, watch for the † mark in raids), HOLLOW SHELL, CROWN'S EDGE (+5% trader sell price per crown tier), CROWN RESONANCE and VOID BARGAIN.

  • BLOOD TITHE: raid kills can drip +1 INSANITY. You will see it float over the kill.

  • RIGGED COIN: the trader coin flip finally leans your way.

  • Respec costs 100,000 FLUX and refunds every point of spent INSANITY.

INSANITY: REBIRTH & TERMINAL QOL

  • HOLLOW CROWN: every 10 rebirths grants +10% permanent raid damage, up to +100%. Fully retroactive: if you are already deep, you get paid on entry. Look for the ♚ badge next to your rebirth count.

  • The deep-rebirth wall got softened: cost growth eases past rebirth 10, and re-clearing already-claimed layers now pays a 20% trickle. There is also a seed-cache hint for the climb.

  • Crit rework: crit multiplier stacks now compound instead of adding a flat bonus. Feedback said the upgrade felt worthless on high-crit builds, and it was. Fixed.

  • Boost timers now only run while you are inside the terminal. No more boosts evaporating while you raid or sleep.

  • STATS is now a proper button with a full breakdown panel, PERMA bonuses included.

  • New toggle next to it: skip layer bosses entirely (no boss kills, no boss cache drops, pure farm).

  • New TEXT SIZE setting for the terminal, and terminal text is a touch bigger by default.

  • The crit sound got therapy: softer timbre, no more ear-drilling on auto attacks.

  • Kill rewards (+1 INSANITY) float clearly instead of hiding under damage numbers.

  • Fixed: rapidly re-entering the terminal stacked enemy attacks until even a layer 1 horror could one-shot you.

NEW: COMPARE & QUICK SWAP

  • Hold Z while hovering any gear: the equipped counterpart pops up next to it. Pistols show both slots. At the bottom: IF SWAPPED, an exact stat diff in green and red, headshot chance included.

  • Shift-click now swaps: if the target slot is taken, the old piece goes to your stash and the new one goes on. Do it from the CHARACTER tab and watch your stats update live.

CLARITY: HEADSHOTS, EXPLAINED

  • There is no separate "crit" in raids and there never was: it was always headshots. All raid content now says so. The multiplier reads HS MULT everywhere (with a proper "x").

  • New HS% line on weapon tooltips: the headshot chance your HANDLING gives (handling / 5, capped at 20%).

  • HANDLING's character sheet tooltip now tells the whole story: recoil control plus headshot chance.

  • The INSANITY terminal keeps its CRIT. That is its own system, derived from your gear when you jack in.

FLIGHT RECORDER

  • Some players reported the game closing on its own with no error message and nothing in Windows logs. To diagnose this, the game now writes a diagnostic log: every 5 minutes it records engine health data, keeping roughly the last 4 hours.

  • If your game closes on its own, send these two files to us on Discord: blackbox.log and last_errors.log. Both are in this folder:
    %LOCALAPPDATA%/unhuman/User Data/Default

  • This has no impact on gameplay, performance or saves.

FIXES

  • CL5+ WARDEN phase 2 could get stuck at 0 HP, unkillable. Fixed.

  • CL7+ DEATH ECHO clones could get stuck at 0 HP with the fight never ending. Fixed.

  • Fixed a crash when swapping an item onto an occupied stash slot.

  • Filter number boxes (Sell Below Value and friends) showed a single digit at low UI scale with large fonts. They now size to your font.

  • Assorted safety guards and parity fixes between versions (trader sell edge cases, quest chains, skill tree rounding).

FULL VERSION

  • Demo save transfer: the demo hands out prestige points on a flat schedule, the full game grants them progressively (1 through 10). On import your total is rebalanced to the full-game schedule, and if you had spent beyond it you get a free full mastery reset to redistribute. Nothing is lost, nothing is an unfair head start.


Fully save-compatible. If anything feels off, especially the new onboarding flow or the mastery tree balance, tell me on Discord: this patch is built out of your reports and I want the next one to be too.

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