
nutshell: if there's some bugs that causes you unable to jump/shoot/use abilities, use esc menu to respawn, which should cleanse (probably)
and plz tell me in discord server Very Important!!!: updated nearly everything (parenting blah blah blah) so do expect some bugs
if you run into a situation where you can't shoot/jump/use skills, try doing unstuck to respawn from the pause menu if this happen and/or respawn didn't solve things, please tell me in discord General changes: all bullets (maybe barring some projectiles that won't matter) now fires from camera, and crosshairs have been realigned to center , and realigned all crosshairs maybe I've left a few projectiles behind that have a hitbox so big it doesn't matter melee classes may get a few more upgrade chances now (just a few) New classes: magician: a class that uses cards to reload and abilities
picks cards instead of upgrades (you can play cards while playing this game) , and uses cards to load guns with different bullets/use abilities most classes should have their movement skills cd reset on death now
Sniper: A class that's very far from normal game's snipers Her primary fire has knockback (it has a cooldown), any bullet hits applies penetrated status if target don't already have During M2's scoping mode, your shots becomes sniper rounds that deals a pathetic base damage, but increasing if you hit target from afar/headshot/if target is penetrated There's also upgrades that support face sniper playstyle too (Also has a pseudo ultimate that lets you oneshot on headshot on a shot, but will expose your location and has wind-up to balance it
(usually, until the 200 years classes later that has an absurd amount of self-shield that can reflect dmg, class in a mech, class with self-revive, direct reflect next damage instance comes out) (animation not finished yet) Dualshot slight buff all around (okay, it might not be a *slight* one because I just tried to made all his dashes refresh at once Scout slight buff (or huge, because I've realigned all projectiles)
Sweeper's boomshot should knockback self horizontally more
fixed a bug that makes player's settings unable to save/load after any update to the bp class (hopefully)
but save updating still isn't implemented, so you might have to set settings again ladders should be smoother in general new pulling shouldn't glitch out when you're using zipline (will stop you from zipping) debuff systems reworked, but shouldn't be noticeable chill stack max becomes 4, but each stacks still provide 15% slow dmg based on chill stacks (of a future character) can stack dmg harder new status effects, most likely will end up on newer classes or reworks (normal speed up/slow, strengthen/weaken) cripple/control (force you to walk in a direction) having 30 rounds is now possible max HP won't increase past round 20's amount,
(and in case there's any oversight that there's a scenario where your class's card pool have 4 cards left, the game will crash) New cards for gunner and detective
(I think I did reworked those) bug fix dualshot's slide becomes slower but lasts longer so you can aim properly during it (idk, I can't aim) reworked trooper (and cards) he should have a less stacking prime charge playstyle prime charge decays now overdrive now has a CD, but you can spend prime charge to use it earlier using railgun shot will shoot a bunch (rps depends on prime charge before use) of projectiles in a short period before firing the railgun, landing those increases railgun's dmg against the target railgun dmg scales with prime charge max prime charge now scales for each upgrade you gained prime charge is halved after using railgun shot, needs 6 to use at least