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Roguebot ArenaNewsAnother update
In-game event

Another update

Roguebot Arena · published 27 Jul 2026, 08:59 UTC

All newsPlayers around this dateRead on Steam

nutshell: if there's some bugs that causes you unable to jump/shoot/use abilities, use esc menu to respawn, which should cleanse (probably)

and plz tell me in discord server Very Important!!!: updated nearly everything (parenting blah blah blah) so do expect some bugs
if you run into a situation where you can't shoot/jump/use skills, try doing unstuck to respawn from the pause menu if this happen and/or respawn didn't solve things, please tell me in discord General changes: all bullets (maybe barring some projectiles that won't matter) now fires from camera, and crosshairs have been realigned to center , and realigned all crosshairs maybe I've left a few projectiles behind that have a hitbox so big it doesn't matter melee classes may get a few more upgrade chances now (just a few)New classes: magician: a class that uses cards to reload and abilities

picks cards instead of upgrades (you can play cards while playing this game) , and uses cards to load guns with different bullets/use abilities most classes should have their movement skills cd reset on death now

Sniper: A class that's very far from normal game's snipersHer primary fire has knockback (it has a cooldown), any bullet hits applies penetrated status if target don't already haveDuring M2's scoping mode, your shots becomes sniper rounds that deals a pathetic base damage, but increasing if you hit target from afar/headshot/if target is penetratedThere's also upgrades that support face sniper playstyle too(Also has a pseudo ultimate that lets you oneshot on headshot on a shot, but will expose your location and has wind-up to balance it
(usually, until the 200 years classes later that has an absurd amount of self-shield that can reflect dmg, class in a mech, class with self-revive, direct reflect next damage instance comes out)(animation not finished yet)Dualshot slight buff all around (okay, it might not be a *slight* one because I just tried to made all his dashes refresh at onceScout slight buff (or huge, because I've realigned all projectiles)

Sweeper's boomshot should knockback self horizontally more


fixed a bug that makes player's settings unable to save/load after any update to the bp class (hopefully)
but save updating still isn't implemented, so you might have to set settings againladders should be smoother in generalnew pulling shouldn't glitch out when you're using zipline (will stop you from zipping)debuff systems reworked, but shouldn't be noticeablechill stack max becomes 4, but each stacks still provide 15% slowdmg based on chill stacks (of a future character) can stack dmg hardernew status effects, most likely will end up on newer classes or reworks(normal speed up/slow, strengthen/weaken)cripple/control (force you to walk in a direction) having 30 rounds is now possiblemax HP won't increase past round 20's amount,
(and in case there's any oversight that there's a scenario where your class's card pool have 4 cards left, the game will crash)New cards for gunner and detective
(I think I did reworked those)bug fixdualshot's slide becomes slower but lasts longer so you can aim properly during it (idk, I can't aim)reworked trooper (and cards)he should have a less stacking prime charge playstyleprime charge decays nowoverdrive now has a CD, but you can spend prime charge to use it earlierusing railgun shot will shoot a bunch (rps depends on prime charge before use) of projectiles in a short period before firing the railgun, landing those increases railgun's dmg against the targetrailgun dmg scales with prime chargemax prime charge now scales for each upgrade you gainedprime charge is halved after using railgun shot, needs 6 to use at least

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Other announcements

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Game update26 Aug 2026Quick patchupdated self hp bar color (3 types, depending how low you are in hp) remind me to implement it for more important deployables, like turrets, turrets and turrets later hp bar stroke dictates what state player is in also I forgot to mention last patch, that you can adjust hpbar show time (from 0s to 8s, it won't show at all when t is set to 0) in lobby settings edited out the testing functions so…In-game event23 Aug 2026UI updateNow the HP of enemies will be shown after you damage them, and status efffects effecting them will be shown above it Although some status effects (mainly Crowd controls) will not be shown also reworked your own HP bar and shield barIn-game event21 Jan 20260.2.8 updateImportant notice!!! since ue5 decided to fk assets in my project randomly, I had to rollback to last backup, kinda lost some progresses, so perhaps some fixes prior to this will become unfixed lmao, let me know again in discord if the lobby menu not appearing problem appeared again but yeah I might have just handled all of these again and things might just be smooth Nutshell: HP and dmg tweak g…