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Idyll IsleNewsIdyll Isle 1.0.5.2 Patch Notes
Game update

Idyll Isle 1.0.5.2 Patch Notes

Idyll Isle · published 20 Jul 2026, 15:23 UTC

All newsPlayers around this dateRead on Steam

The Expedition Tavern gains an Expedition Loop—one party can now sail several runs back-to-back, capped by your supplies, and you can set it to Stop after this run mid-voyage. Settings add an Opaque Background option to ease transparency-related stutter on some machines. Also: timed gear pauses while a worker is idle, consumables auto-equip after restocking, clicking traveling merchants no longer collapses the UI, plus fixes for false achievement popups on load and clock-adjustment timing issues. Equipment craft times greatly reduced.

New Content

  • Expedition Tavern · Expedition Loop: A −/×N/+ counter next to Launch lets one party sail multiple runs back-to-back without re-launching each time. The max run count is capped by your current supplies; supply for all selected runs is deducted at launch. While a batch runs, the button becomes Stop loop and finishes after the current run; the status bar shows runs remaining.
  • Settings · Opaque Background: New Opaque Background toggle. The game runs as a transparent desktop window, and transparency compositing can cause stutter on some machines—turning this on uses an opaque background and noticeably reduces stutter. The setting is saved with your game.

Gameplay Improvements

  • Equipment · Timed items: Timed items (e.g. work meals) now pause while a worker is idle and resume when they return to work, instead of draining away during downtime.
  • Equipment · Auto-equip: After restocking consumables / work meals, workers missing gear are auto-equipped—no need to fit them one by one.
  • Traveling Merchant: Clicking a traveling merchant on the island no longer accidentally collapses the main UI.
  • Tooltips: Smoother scrolling on long tooltips; fixed duplicate tooltips on some panels.

Bug Fixes

  • Achievements: Fixed false achievement-unlock popups appearing when loading a save.
  • Timing: Fixed timing glitches when the system clock is set back (time zones, clock sync), for steadier offline/online time.
  • Livestock · Taming: Fixed shooing an animal possibly affecting one being tamed; the taming panel now closes correctly.
  • Stability: Hardened registration/reuse logic across several building and scene UIs to reduce state desync.

Balance

  • Equipment Crafting: Several equipment craft times lowered from 120 / 130s to 45s.
More from Idyll Isle

Other announcements

All news
Game update8 Sep 2026Idyll Isle 1.0.7.6 Patch NotesHighlights : With every Animal Pen full, clicking a wild animal no longer stops at a notice—the taming panel opens as usual, so you can read its quality, sex, lifespan and output first, with only the Feed to Tame button disabled. Two Fisherman fixes as well: a fishing spot could stay marked as occupied, and the fisherman who lost a race for a spot stood idle for a round. Gameplay Improvements ·…Game update31 Aug 2026Idyll Isle 1.0.7.5 Patch NotesHighlights : The Filtering Basin and Gravel Pit now raise a bubble above the building when their yard fills up and work stops—no need to open the panel to find out; Mail now pulses and carries an unread badge when a new letter arrives, matching how Quests does it; the Album icon no longer keeps a permanent count in its corner; and echoes are numbered independently , starting at I . Also fixed R…Community28 Aug 202645 Days In: A Report, and a Thank-YouI opened the Steam backend today and found a new line item: Idyll Isle: Recouped Steam Direct Fee $97.39 A quick explanation: putting a game on Steam costs a $100 entry fee up front. It isn't gone for good — Valve returns it once the game has earned $1,000 . So that line means this little island crossed the line. And it settles the July books — which is to say, the first half-month after launch…