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Idyll IsleNewsIdyll Isle 1.0.5 Patch Notes
Game update

Idyll Isle 1.0.5 Patch Notes

Idyll Isle · published 19 Jul 2026, 18:47 UTC

All newsPlayers around this dateRead on Steam

Cooking reservation queues tasks even when short on ingredients; Blacksmith standing orders now restock fresh- and saltwater bait separately; animal pens hold 16; Trading Post merchants browsable during active caravans; smoother building relocate/place; plus coconut pickup, duplicate death notice, and other fixes.

New Content

  • Cooking · Reservation: Right-click a recipe to queue multiple batches—even without enough ingredients yet. Tasks show Awaiting ingredients instead of failing while waiting.
  • Blacksmith · Standing Orders · Bait: One bait standing order now maintains separate targets for freshwater + saltwater bait.

Gameplay Improvements

  • Cooking · Controls: Header hints for left-click (make one) / right-click (reserve batch); quantity dialog ±10 steps; right-click stacked queue slots to cancel multiple batches.
  • Animal Pen: Capacity raised from 10 to 16; animal slots scroll inside a fixed viewport.
  • Trading Post · Merchants: Switch merchants while a caravan is in transit; nav tooltips show who is being delivered for; other merchants show Other order in progress….
  • Building · Place / Relocate: Preview throttling per grid cell and lighter path checks—smoother on high refresh rates; relocation preview keeps the old tile occupied until confirmed.
  • Expedition Tavern · Pending rewards: Grid layout with an outcome summary row; +N overflow when more than 8 items.
  • Tooltips: Locked prerequisite slots now hide names until unlocked.
  • Settings: Background FPS throttle removed permanently—no more auto drop to 15fps when idle.

Bug Fixes

  • Old saves · Coconuts: Fixed bad drop source data that could make coconuts unpickable and cause freezes/crashes (auto-repaired on load).
  • Livestock: Fixed duplicate death notifications when horses died during caravan transit.
  • Livestock · Names: Fixed numbered animals (e.g. horses) showing the echo-clone name format by mistake.
  • Buildings: Fixed opening building UIs (e.g. Expedition Tavern) while in placement/relocation preview.
  • Tasks: Expected failures (coconut already picked, wrong profession for a pickup) no longer spam errors.

Balance

  • Achievements: Tree Assassin manual chop requirement lowered from 500 to 200 trees.
More from Idyll Isle

Other announcements

All news
Game update8 Sep 2026Idyll Isle 1.0.7.6 Patch NotesHighlights : With every Animal Pen full, clicking a wild animal no longer stops at a notice—the taming panel opens as usual, so you can read its quality, sex, lifespan and output first, with only the Feed to Tame button disabled. Two Fisherman fixes as well: a fishing spot could stay marked as occupied, and the fisherman who lost a race for a spot stood idle for a round. Gameplay Improvements ·…Game update31 Aug 2026Idyll Isle 1.0.7.5 Patch NotesHighlights : The Filtering Basin and Gravel Pit now raise a bubble above the building when their yard fills up and work stops—no need to open the panel to find out; Mail now pulses and carries an unread badge when a new letter arrives, matching how Quests does it; the Album icon no longer keeps a permanent count in its corner; and echoes are numbered independently , starting at I . Also fixed R…Community28 Aug 202645 Days In: A Report, and a Thank-YouI opened the Steam backend today and found a new line item: Idyll Isle: Recouped Steam Direct Fee $97.39 A quick explanation: putting a game on Steam costs a $100 entry fee up front. It isn't gone for good — Valve returns it once the game has earned $1,000 . So that line means this little island crossed the line. And it settles the July books — which is to say, the first half-month after launch…