Pirate Twist is out now in Early Access — with 15% off for the first 7 days. You are the captain — and the ship is yours to build. Lay out every cannon, hold, and hull plate yourself on the 5×8 module grid, then take your build to sea: branching encounter maps, broadsides traded hull to hull, and a dock at port to refit between seas. Every run is a gamble. Every sea ends with a named boss captain who wants your hull for a reef.
Five captain archetypes — two unlocked from the start, the rest earned by winning runs, each with distinct buffs and a signature crew
17 ship modules on a 5×8 grid — cannons and a mortar, hull platings, storage holds, repair stations, a crow's nest, plus rare ram prows and hull bracing earned from sieges and bosses
Real-time broadside combat with directional component damage (hull, sails, crew, morale, fire), four ammo types, and stern-rake bonuses for the bold
A three-sea campaign per run — branching maps of pirate fleets, mystery waters, elite duels, storms, and a five-wave Defend the Port siege
A per-captain New Game+ ladder that ramps the threat after every win
35 achievements, a global leaderboard, lifetime stats, Steam Cloud — Windows + macOS (native on Intel and Apple Silicon)
Pick-your-crew loadouts, a multi-ship fleet, an endless ascension mode, more captains and modules, and verified Steam Deck support — rolled out across Early Access as community direction sharpens. Early Access buyers pay the lowest price the game will ever have, and every content update during EA is free.
This is a solo-dev voyage, and the playtest crew already shaped this launch — patch notes name the reports that changed the game. Come claim a bunk in the Discord: dev posts, patch notes, and a bug-reports forum where the ship's ledger answers back.
⚓ Join the crew → discord.gg/piratetwistgame
Weigh anchor, captain. The first sea is waiting. Fair winds! ⚓