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MythOS PlaytestNewsBeta v.35
Game update

Beta v.35

MythOS Playtest · published 8 Jul 2026, 23:16 UTC

All newsPlayers around this dateRead on Steam

- Campaign Exports Fixed: Exporting campaigns to .zip will now correctly pack and transfer all associated gallery images.

- ComfyUI Crash Fixed: Capped image generation seeds to standard 32-bit limits, resolving the "Sampler SPEED" queue errors.

- Anti-Crash System: Added a graceful fallback so the game no longer crashes if the AI generates bad JSON or an empty response.

- AI & Narrative Improvements: No More "Trait Bleed": NPCs will no longer randomly mirror the player's physical traits (e.g., suddenly having animal ears).

- NPC Metagaming Fixed: NPCs will no longer automatically know the player's hidden secrets unless they naturally discover them in the story.

- Prompt Scrubber: Backend AI instructions (like "15+ chars") will no longer leak into character sheets and bios.

- Character Duplication Fixed: The engine now properly checks the Global Roster with strict name/ID matching, preventing the game from accidentally spawning clones of existing characters when they are out of the room.

- Fixed XP Scaling Bug: High-level generated characters now correctly calculate their massive exponential XP thresholds instead of incorrectly defaulting to Level 1 requirements.

- Added Configurable Base XP: Moved hardcoded math out of the Python backend. You can now edit base_level_xp directly in the Data & Rules UI.

- Character spawning, level-ups, and XP granting all now strictly read from the same centralized JSON physics rules.

- Corrupted Save Auto-Heal: Older characters with broken XP thresholds will now automatically fix their math the next time they gain XP.

- Support for Linux.

- Fixed "Telepathic Diplomacy": Espionage and diplomatic agendas now require an assigned NPC to physically travel to the target location.

- Agenda progress will now completely freeze if the dispatched envoy or spy has not arrived at the destination.

- The Game Master AI has been updated to understand physical travel constraints and properly dispatch agents across the map.

- Fixed some formatting features (colors and styles for some features like system colors and number formatting, etc.).

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