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Re:BladeNewsPatch Notes — Ice Tree & Overall Optimization
Game update

Patch Notes — Ice Tree & Overall Optimization

Re:Blade · published 29 May 2026, 16:41 UTC

All newsPlayers around this dateRead on Steam

🛠️ Patch Notes — Ice Tree & Overall Optimization

Hello, this is the developer.

This patch focuses on the frame hitches and load buildup that have been reported around Ice tree builds. Five main causes have been traced down and addressed step by step.

If you have Re:Blade installed, the update downloads automatically — just restart the game.


⚡ Performance Optimizations

▶ Ice explosion frame cap (8 per frame)


Reined in the load from Freeze + Hidden Awakening builds where the Ice explosion was multiplying on every hit.

  • Capped explosion triggers at 8 per frame.
  • No change to explosion damage or targets — the optimization is purely about how often it fires.

▶ Ice VFX component caching


Cached the internal component lookups that were happening every time an Ice VFX played, removing that overhead.

▶ Spread out on-kill respawn processing


Resolved the physics spikes that happened when many monsters died at once with the 100% on-kill respawn option.

  • Instead of spawning synchronously at the moment of kill, spawns are now queued and spread across frames at a fixed budget.
  • Highest impact on cases where Ice explosions wipe out a lot of monsters at the same time.

▶ Disabled hit animation on regular monsters


Disabled the hit animation on regular monsters, removing the compute overhead when many were getting hit at once.

  • Hit feedback is unchanged — you still get the flash / sound / damage number / knockback.
  • Boss monsters keep their existing hit reactions.

▶ Max XP orbs on screen at once (80)


Resolved the UI update load that built up when a large number of XP orbs accumulated on screen.

  • Capped on-screen XP orbs at 80.
  • XP is still granted 100%. Anything beyond the cap is credited instantly without an orb showing — your actual EXP gain doesn't change.

💬 Thank you

Genuine thanks to every player who reported the Ice tree load issues in detail and shared setup info — that's what made it possible to track down the main causes quickly.

If you notice anything else off, please leave a comment / post in the Discussions / drop a message in Discord — anywhere works. I'm reading everything.

See you in the Raid.

— STAGE Games

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