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DriveWaveNewsDriveWave v1.5.210 – The One Where Every Controller Just Works
In-game event

DriveWave v1.5.210 – The One Where Every Controller Just Works

DriveWave · published 24 May 2026, 04:52 UTC · build 23383343

All newsPlayers around this dateRead on Steam

Hey everyone, I have been playing the latest Forza all week (I may or may not have already 100%'d it). Got frustrated that none of those miles count toward my DriveWave save, so I sat down and made the controller pipeline work even when another game is in focus. At last. But with a quirk at the endController Support (full rewrite on SDL2)I tore out the old controller code and replaced it with SDL2. SDL2 is the same controller stack most modern PC games ship with, so it does the heavy lifting that I was trying to reinvent.What this actually means for you:

  • Xbox 360, Xbox One, Xbox Series pads still work, more reliably.

  • DualShock 4 and DualSense are properly recognized now, including filtering out the constant gyro chatter that used to leak into input.

  • Switch Pro Controller is supported through SDL's Nintendo handshake.

  • Random generic DirectInput pads should mostly just work, SDL ships with a big community gamepad database.

  • Out-of-focus idling (game running in the background while you do something else) now correctly registers analog sticks and triggers, not just buttons.


One heads up for Steam Input users.

The new SDL2 path needs to see your pad directly, so Steam Input has to be off for it. Either set "Disable Steam Input" in the game's controller properties, or turn off Steam Input for that controller type in Steam's global controller settings (Steam, Settings, Controller). The default config falls back to keyboard and mouse emulation, which keeps everything working out of the box if you do not touch anything.


See you on the road.

- Tolga

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