
Hey everyone,
This is one of the biggest updates since launch. Two headline features, a pile of long-standing bug fixes, and a full save system audit under the hood.
This one is embarrassing and important. Wheel drops were supposed to appear in your Steam Inventory since day one. They never did, for anyone. The grant call we used only works for developer accounts, so it worked in every test and failed silently on every real machine.
That is fixed, and it changes more than it sounds:
If a wheel you earned does not show up in your inventory after a couple of sessions, ping me on Discord with your Steam name.
I have seen the thread thanks to Wightie, and I did the math. At realistic play speeds, 5 million kilometers is roughly 25,000 hours of active driving. That was never going to happen organically, and I am not pretending otherwise.
So here is the deal: once you own 150 cars, a new option appears in Settings that lets you buy mileage with credits, at 10 credits per km. It counts toward the odometer and every distance achievement, including the 5M. It does NOT count on the distance leaderboard. Bought kilometers will never outrank driven ones there.
The "km bug" reports were real, and there were several separate causes: a precision bug that froze the lifetime distance accumulator on long saves, the same bug freezing the session timer, an interrupted environment transition that could silently stop distance from accruing, and a frame rate edge case where fast cars at low FPS stopped adding odometer distance entirely. All four are fixed.
The physics ceiling was disconnected from the stat card. Upgrades raised the number on the card but not the actual engine limit, so a maxed BB2024 stalled around 700 instead of 750. The physics terminal speed now rises with your upgrades, and upgrades no longer make the car brake harder above its old ceiling. If your maxed build still lands a hair short of the card figure, tell me, I want to know.
Shift+Tab opened the overlay but clicks fell through it onto your desktop, focus escaped, and the overlay would not close. That is a side effect of DriveWave being a transparent desktop window. The window now becomes solid for input while the overlay is open, so you can click things in it and close it normally.
If you ever used "wipe all data" and found your progress mysteriously back after restart, that was the game re-saving your old data during shutdown. Third time this class of bug has bitten us, so the fix this time is structural: after a wipe, nothing can write to the save files until the game restarts.
If you type at a consistent rhythm you could see the speedometer and RPM flutter around your cruising speed. The throttle logic had a hard threshold that flip flopped every few frames. It is now a smooth ramp, same full throttle point, no oscillation.
See you on the road.
- Tolga 🏁