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MENACENewsMENACE News Roundup at the Hooded Horse May Publisher Sale
Community

MENACE News Roundup at the Hooded Horse May Publisher Sale

MENACE · published 29 May 2026, 17:00 UTC

All newsPlayers around this dateRead on Steam

It's been a busy few months for MENACE. Since the game launched, the Overhype Studios team has shipped ten regular updates and one major update -- introducing new missions, new content, new weapon models, construct reworks, new vehicles, and so much more. Here's a roundup of all the recent development news you might have missed.

MENACE is also part of the Hooded Horse May Publisher Sale at 25% off. Check it out, as well as the other games that are included in the Hooded Horse May Publisher Sale.

Hooded Horse May Publisher Sale

MENACE News Roundup


Patch #8 added new 3D weapon models and two new missions featuring two different enemy factions: the Pirate Eliminate Leadership mission and the Alien Corrupt Xeno DNA mission.

Desert ruins were added to Mock and all its missions. These ancient structures from a long-gone civilization can provide cover and vantage points, or they can be destroyed.

Perhaps most importantly, this patch added wire cutters so RMC soldiers can fight the true MENACE: any wire fence standing between them and their mission objective.
https://steamcommunity.com/games/2432860/announcements/detail/537757250473689133
REDACTED Update #1 was the first major update for MENACE's Early Access period, bringing multiple additions and reworks. Here's the rundown:

  • Added the workshop and blueprint system, which become accessible after players defeat two Construct operations.
  • Removed and reworked the promotion tax system, now called the 'Promotion Cost Factor'. Squaddie supply costs were increased, while base supply costs were reduced. Promotions now cost fewer or more points based on a character's star level: 1-star characters cost fewer points to promote than 3-star characters.
  • Overhauled the Construct faction, reworked their stats, gave them new skills, and revamped almost all construct units. Constructs will now drop materials that can be used in the workshop!

This update was so huge that the changelog alone doesn't quite tell the whole story. The Overhype Studios team broke down all the thought that went into this major update in Dev Diary #45, so check that out for the full deep dive.
https://store.steampowered.com/news/app/2432860/view/755057297411014919
Following the major REDACTED Update, Patch #9 focused on balance changes, bug fixes, and improvements -- with special attention paid to the Xeno DNA city mission and ensuring enemy reinforcements were not too overwhelming.
https://store.steampowered.com/news/app/2432860/view/755057297411014856
The newest Patch #10 brings many long-awaited changes, such as the addition of the battle tank and heavy marine tank, the ability to put light weapons in medium weapon vehicle weapon slots, and a new twinfire ability for medium walkers equipped with two light weapons, which relates to the previous change. These long-awaited and highly requested additions will add depth and new options for bringing peace to the Wayback.

This patch also added a new unique biome feature on Backbone. Now, RMC soldiers will have to fight through wheat and vegetable fields when deployed to this planet. This will make operations on Backbone more unique going forward.

The Overhype team also heavily discussed many of the thoughts and ideas that went into this update in their last dev diary, so make sure to check out the patch notes and the dev diary for a more thorough look at the changes and what went into them!
https://store.steampowered.com/news/app/2432860/view/685252675610083969
Thanks for reading!
~ The Hooded Horse Team

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