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Hold The MineNewsNew Roadmap Reveal & Upcoming Update
Community

New Roadmap Reveal & Upcoming Update

Hold The Mine · published 13 May 2026, 14:32 UTC

All newsPlayers around this dateRead on Steam

Hello miners,

Today I’m really happy to share the new roadmap for the game. Early Access is far from finished as you can see, a lot of updates are planned to add new content, quality of life and much needed features you talked about. 

Upcoming Content & Features included

  • Mid Save Run system

  • Hero Damage Tracker

  • Custom Mode

  • Compendium

  • New Random Events

  • New heroes

  • New Buildings

  • New Relics

  • New Gems

  • Weekly Challenges & Leaderboard

  • Better Scoring System

First thing first, what about the May update. First planned for this week, the update of the month is now planned for the 26th. I fell sick last week and was unable to work fully, which led to this extra delay. I've been back on my feet since the start of the week and fully committed to finishing this update by the new deadline. 

What can we expect for this month update "Falling Star"?

Some heroes were missing their 5th powers since release, this update include them (finally!). It should give Dragon Hunter, Sea Witch and Huntress a major boost for battle. Without spoiling everything, the update also includes new weather events and relics. 


What’s next after May?
 

Several things are planned for this summer, including a proper Mid Run Save system, a new hero, several new random events offering (with exclusive relics and buildings to get) among other things.

Because of all the work needed in the game architecture to set up the mid run save system and upcoming features like a Damage Tracker (planned for September and after), the next big update will be released only in July. 


Where is the Conquest Mode?

My focus remains on the main experience for now. Hold The Mine has already improved a lot since the initial release but the classic game mode still requires a lot of improvements to make it more fun, replayable and interesting. All this work will also benefit the Conquest Mode in a lot of ways. 

So yes, the Conquest Mode is still planned but a lot of work is needed before it’s ready.

That's all I can share for today. I'll try to share more information before each updates in the future to help the wait. Thank you again for all the support, it means a lot!

Paci


Steam Reviews: Your Feedback Matters



I've been reading through all your Steam reviews, and I appreciate the feedback we've been receiving. Keep in mind this is just the beginning of Early Access. I'd love to continue seeing more of your thoughts and suggestions! Your support is important!

More from Hold The Mine

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Game update19 Sep 2026Hotfix v0.8.4Bug Fixes · Fixed an issue where a Knockback could prevent Time Stop Spell to properly block enemy movement for the regular duration. · Fixed an issue where after a certain amount of use, the Heavy Anvil Spell would stop dealing damage to some enemies. · Fixed an issue where in some cases, the new Summon position would not prioritize the nearest available position.Game update18 Sep 2026Hotfix 0.8.3Bug Fixes · Fixed an issue preventing the Bat enemy to be properly affected by the Time Stop. · Fixed an issue making the Bomber enemy affected by the Time Stop not properly exploding when dying.Game update18 Sep 2026Hotfix v0.8.2Changes · Added a light blue coloration and stop the animation for enemies affected by the Time Stop spell to make the effect easier to see. Bug Fixes · Fixed an issue preventing Tectonic Shock effect (Bastion Power) from applying the correct Knockback force to enemies. · Fixed an issue preventing the Heavy Anvil Spell to kill some enemies all the time.