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PistonicaNewsPatch notes 0.1.26268.735
Game update

Patch notes 0.1.26268.735

Pistonica · published 25 Sep 2026, 13:20 UTC · build 25523660

All newsPlayers around this dateRead on Steam

Good day, fellow engineers!

Once again, thank you all for playing Pistonica and continuing to play the demo! We’ve received tons of feedback, and we’re incredibly grateful for it. We’ll continue reading all your feedback and improving the game along the way. It’s clear that you’re excited about Pistonica, and that makes us incredibly happy!

Here’s what we’ve been working on since our last update.


Improvements/changes/new features

  • Construction/snap system rework (#2007)

    • New lock-and-nudge feature during construction

    • Change building vertical position using PgUp/PgDn

    • Truly global grid

    • Improved logical snapping of conveyor/pipe/mechanical power ports

    • No longer possible to snap to occupied ports

  • Additional palm trees on beaches (#2002)

  • Conveyor splitters now have a setting for port priority (#1984)

  • Conveyor mergers now have a setting for port priority (#1984)

  • Player collider is moved slightly forward, making it harder to look inside cliffs and trees

  • New animations on flywheels (#1942)

  • New animations on open-pit miners (#1943)

  • New animations on small steam engines (#1944)

  • New look on expedition rig

  • New mouse setting to invert axis (#1957)

  • In airship buildings (request chest, supply chest, depot) there is now information about what is missing to get the transport network to work (#1965)

  • Onboarding label in HUD should now have appropriate size for all supported languages (#1989)

  • Music now streams from disk (not memory) to reduce startup time and memory footprint (#1986)

  • “Very dense” option is removed from ground decoration settings since it could cause problems when not running on high-end hardware (#1970)

Bug fixes

  • Fixed: Pipes are not removed when connected building is demolished (#2005)

  • Fixed: It is possible to connect more than one pipe to a single port (#2005)

  • Fixed: Mini airships in a depot are not refunded when the depot is demolished (#2008)

  • Fixed: Steam engine shows negative production when there is a surplus in the network (#1991)

  • Fixed: Custom key bindings sometimes fail to load (for instance, when adjusting settings for AZERTY keyboard) (#1994)

And once again, a huge thank you to everyone! We look forward to hearing more of your feedback!// Team CCG

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Community16 Oct 2026Pistonica’s Early Access Release PostponedHello, Fellow Engineers! Today, we’re announcing that we’re postponing Pistonica’s Early Access release until April 2027 . The demo has been very well received, and we’re thrilled that you’re enjoying it! We see a lot of potential in Pistonica and your feedback has only strengthened that belief. We believe that Pistonica is something truly special, and we want to make sure we give it the time i…Game update7 Oct 2026Patch notes v. 0.1.26280.743Good day, fellow engineers! Here’s a quick update that fixes some balancing issues that prevented players from building the Radio Lab. Balancing · Nails and iron ingots are no longer needed to construct a Radio Lab (#2032) // Team CCGGame update5 Oct 2026Patch notes v. 0.1.26275.742Good day, fellow engineers! We’re back with another small update! This update improves conveyor belts/power shaft snapping and light adjustments. It also adds clearer hand tool HUD feedback, improves quick access slots and balance changes. We’re incredibly grateful for all the feedback we’ve been receiving. Thank you! Improvements/changes/new features · Updated, more “magnetic”, conveyor belt/p…