Once again, thank you all for playing Pistonica and continuing to play the demo! We’ve received tons of feedback, and we’re incredibly grateful for it. We’ll continue reading all your feedback and improving the game along the way. It’s clear that you’re excited about Pistonica, and that makes us incredibly happy!
Here’s what we’ve been working on since our last update.
Construction/snap system rework (#2007)
New lock-and-nudge feature during construction
Change building vertical position using PgUp/PgDn
Truly global grid
Improved logical snapping of conveyor/pipe/mechanical power ports
No longer possible to snap to occupied ports
Additional palm trees on beaches (#2002)
Conveyor splitters now have a setting for port priority (#1984)
Conveyor mergers now have a setting for port priority (#1984)
Player collider is moved slightly forward, making it harder to look inside cliffs and trees
New animations on flywheels (#1942)
New animations on open-pit miners (#1943)
New animations on small steam engines (#1944)
New look on expedition rig
New mouse setting to invert axis (#1957)
In airship buildings (request chest, supply chest, depot) there is now information about what is missing to get the transport network to work (#1965)
Onboarding label in HUD should now have appropriate size for all supported languages (#1989)
Music now streams from disk (not memory) to reduce startup time and memory footprint (#1986)
“Very dense” option is removed from ground decoration settings since it could cause problems when not running on high-end hardware (#1970)
Fixed: Pipes are not removed when connected building is demolished (#2005)
Fixed: It is possible to connect more than one pipe to a single port (#2005)
Fixed: Mini airships in a depot are not refunded when the depot is demolished (#2008)
Fixed: Steam engine shows negative production when there is a surplus in the network (#1991)
Fixed: Custom key bindings sometimes fail to load (for instance, when adjusting settings for AZERTY keyboard) (#1994)
And once again, a huge thank you to everyone! We look forward to hearing more of your feedback! // Team CCG