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First 3 Days On ShipNewsGoodbye AI Voices! We Are Switching 100% to Human Voice Acting!
In-game event

Goodbye AI Voices! We Are Switching 100% to Human Voice Acting!

First 3 Days On Ship · published 31 Aug 2026, 14:51 UTC · build 24997342

All newsPlayers around this dateRead on Steam

Hi castaways! 🏝️

We’ve just released a new update! While this patch brings major gameplay and combat improvements, we want to start with a decision that is very close to our hearts.

🎙️ Saying Goodbye to AI Voices & Embracing Human Talent

We have officially removed all AI-generated voices from the game and made the transition to 100% human voice acting!

Why did we make this change? While AI helped us quickly prototype during early development, nothing can replace real human emotion, depth, and character dynamics. To give our game the soul and immersion it deserves, we teamed up with our voice actor, Nick, who has fully re-recorded all character lines! We can't wait for you to experience the game with authentic voice performances.

⚔️ Enhanced Enemy AI & Combat Behaviors

Our pirates have received a major combat AI upgrade to make encounters more tactical, realistic, and dynamic:

  • Distance Management: Enemies now maintain better spacing during fights instead of blindly running at you.

  • Ranged Attacks & Angles: When you are out of melee range, enemies will attempt ranged attacks and actively seek out optimal angles to hit you (and will holster their main weapon while throwing).

  • Improved Pursuit: Pirates track you much better and will now search around the exact location where they lost sight of you.

  • Active Defense: Enemies now block and parry player melee attacks more frequently.

  • Mobile Combat & Strafing: Enemies can walk while executing attacks and will active-strafe during attack cooldowns to make themselves harder targets to hit.

  • Clearer Combat Readiness: Pirates now immediately draw their weapons upon spotting you, making it crystal clear when an enemy is triggered.

  • Behavior Polish & Minor AI Fixes: Applied various minor behavior tweaks and bug fixes to AI logic.

📊 Dynamic Difficulty Scaling

Encounter density and enemy strength now dynamically adjust based on your chosen difficulty setting.

(Note: The numbers below are illustrative examples to showcase the distribution and scaling ratio across modes, not exact in-game caps):

  • Adventure Mode: ~6 weaker enemies

  • Balanced Mode: ~10 moderate enemies

  • Survival Mode: ~14 tough enemies

🐞 Balance & General Polish

  • General combat balance pass.

  • Miscellaneous minor fixes and gameplay refinements.

Happy surviving! Let us know how the new voice acting and enemy AI feel in-game! 🚀

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