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IronFire Idle DefenseNewsUpdate 0.03
Game update

Update 0.03

IronFire Idle Defense · published 26 Aug 2026, 23:30 UTC · build 24959524

All newsPlayers around this dateRead on Steam

Added:

Since there is no standard tutorial, Red Alerts will now flash to draw your attention to them. The flashing will stop once clicked. The 'Basics' tab in the Data Center also includes this info.

Changed:

You can still click the system recharge toggle, but now you can also turn it on and off using the W key or UP arrow key (mentions this in its hover prompt).

More from IronFire Idle Defense

Other announcements

All news
Game update12 Sep 2026Update 0.04MAIN TURRET: Both Lancer and Driller can pierce zombies, but how Lancer crits is different now. Driller: Can pierce one zombie, hitting another behind it. Crits work as expected. The crit chance rolls per-zombie hit. Lancer: Can pierce all zombies in it's path. If the first zombie hit is a crit, all zombies in that shots path are also crits. (if not, no zombie in that shots path will crit).Game update17 Aug 2026Update 0.02How checkpoints use to work: Say you survive day 100 and 101, then you get overrun on day 102. The checkpoint system would have had you begin on day 100 wave 1. How checkpoints work now: Say you survive day 100 and 101, then you get overrun on day 102. The checkpoint system will now have you begin on day 102 wave 1.Game update12 Aug 2026Update 0.01Changes: The "Next Day" button will now flash when wave 30 is reached. To help direct a new player to learn how systems work, I reworded the greeting prompt. Instructions to check the Data Center before continuing are a lot clearer now.