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MechabellumNewsUpdate 1.11.1
Game update

Update 1.11.1

Mechabellum · published 9 Jul 2026, 08:32 UTC · build 24035657

All newsPlayers around this dateRead on Steam

Update 1.11.1 will take place at 09:00 UTC (06:00 Eastern Daylight Time, 11:00 Central European Summer Time) on Thursday, July 9th, during which the server will undergo approximately 1 hour of maintenance. This update added a new Tech to Stormcaller, made many balance adjustments, and implemented a few QoL improvements.

Balance Adjustments

Stormcaller

  • [High Explosive Anti-tank Shells] changed to [Heavy Missile]: Increases ATK by 120%, increases Missile HP by 250%, but increases Attack Interval by 25%

Developer's Note: This Tech provides players with a means to counter Missile Interceptors. It is worth noting that the significantly increased Attack Interval makes Stormcaller particularly ineffective against Light Units.

Sledgehammer

  • [Armor-Piercing Bullets] Cost 150 → 100

Developer's Note: After the nerf to [Mechanical Rage], [Armor-Piercing Bullets] seems a bit too weak.

Mustang

  • [Culling Rounds] Cost 200 → 250

  • [Armor-Piercing Bullets] Cost 300 → 250

Developer's Note: We have adjusted both the most and least popular Tech for the Mustang, aiming to make the Mustang's Tech choices more diverse

Vortex

  • [Grid Integration] Cost 200 → 250

  • [Mobile Power Station] ATK modifier +20% → +30%

Developer's Note: We hope this adjustment will allow a small number of Vortexes to have a larger impact

Void Eye

  • [Aerial Mode] Cost 200 → 150

Developer's Note: We have buffed the relatively less popular Tech of Void Eye

War Factory

  • [Photon Coating] Cost 250 → 200

Developer's Note: We have buffed the relatively less popular Tech of War Factory

Scorpion

  • [Convergent Fire] Cost 150 → 100

Developer's Note: We have buffed the relatively less popular Tech of Scorpion

Fire Badger

  • [Napalm] Cost 300 → 250

Developer's Note: We have buffed the relatively less popular Tech of Fire Badger

Abyss

  • [Photon Coating] Cost 300 → 250

Developer's Note: We have buffed the relatively less popular Tech of Abyss

Tarantula

  • [Spider Mine] Cost 200 → 150

Developer's Note: We have buffed the relatively less popular Tech of Tarantula

Raiden

  • [Energy Shield] Cost 200 → 150

Developer's Note: We have buffed the relatively less popular Tech of Raiden

Typhoon

  • [Reactive Armor] Cost 200 → 150

Developer's Note: We have buffed the relatively less popular Tech of Typhoon

Hacker

  • Attack animation time 0.9s → 0.6s

  • ATK 645 → 600 (-7%)

Developer's Note: This adjustment will slightly increase the efficiency of Hackers against Units like Sledgehammers and Typhoons

Vulcan

  • HP 32559 → 30279 (-7%)

  • [Incendiary Bomb] Cost 300 → 250

  • [Sticky Oil Bomb] Cost 200 → 150

  • [Ignite] Cost 250 → 300

Developer's Note: Vulcan has been a bit too popular recently, so we've applied a small nerf to it while buffing its less popular Techs.

Sandworm

  • ATK 9352 → 9726 (+4%)

  • [Strike] Cost 150 → 100

Developer's Note: We have buffed the relatively less popular Tech of Sandworm

Map Layout

  • Added two new layouts with fewer defensive structures

Unit Variants

  • [Elite Marksman] Level of recruited Marksman: 3 → 2

  • [Elite Rhino] Level of recruited Rhino: 3 → 2

  • [Elite Steel Ball] Level of recruited Steel Ball: 3 → 2

  • [Elite Fang] Level of recruited Fang: 3 → 2

  • [Elite Stormcaller] Level of recruited Stormcaller: 3 → 2

  • [Elite Hacker] Level of recruited Hacker: 3 → 2

  • [Elite Arclight] Level of recruited Arclight: 3 → 2

  • [Elite Phoenix] Level of recruited Phoenix: 3 → 2

  • [Elite Tarantula] Level of recruited Tarantula: 3 → 2

  • [Elite Wasp] Level of recruited Wasp: Level 3 → Level 2, Reinforcement Card Level: 2 → 1

  • [Elite Mustang] Level of recruited Mustang: 3 → 2, Reinforcement Card Level: 2 → 1

  • [Elite Sledgehammer] Level of recruited Sledgehammer: 3 → 2, Reinforcement Card Level: 2 → 1

  • [Elite Crawler] Reinforcement Card Level: 2 → 1

4-Player Brawl Match

  • Experimental Death Knell will no longer appear in reinforcement after Round 7

Developer's Note: This will effectively reduce the frequency of [Experimental Death Knell] appearing in 4-Player Brawl Match Mode

Experience Optimization

  • During the Deployment Phase, when the mouse hovers over a Tech icon, if the Tech has an area of effect, the exact area of the effect will be displayed around the unit.

  • Now you can invite friends or join your friends' rooms through the Steam Client, and view more detailed game status of your Steam friends.

  • The system now remembers your previous Lobby filter settings

  • Removed the performance warning pop-up displayed before 4-Player Brawl matches

  • Maximum number of Emotes equipped: 8 → 16

  • The maximum number of participants per group in the Weekend Tournament: 128 → 64

Developer's note: A lower maximum number of participants per group will result in players within the same group having more closely matched skill levels.

Bugfixes

  • Fixed the issue where Battlefield Power spawned units fail to activate Techs properly

  • Fixed several issues related to Abyss

  • Fixed multiple desync issues

  • Fixed an issue related to shields

  • Fixed a Marksman [Assault Mode] visual issue

  • Fixed an Experimental Death Knell display issue

  • Fixed some display issues caused by switching the game language

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.

  • Mechabellum Discord: https://discord.gg/mechabellum
  • Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/

  • Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/

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