Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MechabellumNews[Test Server] Update 2.0x2
Game update

[Test Server] Update 2.0x2

Mechabellum · published 5 Sep 2026, 11:43 UTC · build 25139974

All newsPlayers around this dateRead on Steam

Standard Versus - Balance Adjustments

Centurion

  • [Melee Mode]: Required attacks to switch modes: 15 → 20; fully restores HP upon switching to melee mode.

  • With [Dual Wield] activated, required attacks to switch to [Melee Mode] increase by 100%.

Developer Note: We want the Centurion to perform more ranged attacks before engaging in melee, delaying its entry into the frontline.

Battlefield Powers

  • [Nuke]: Cost 350 → 300, added a 1-round research cooldown.

  • [Lightning Storm]: Cost 350 → 300, added a 1-round research cooldown.

  • [Ion Blast]: Cost 250 → 200, added a 1-round research cooldown.

Developer Note: After opponents pick high-impact Battlefield Powers from Reinforcements, we want to give players more time to react and counter.

Star Expedition - New Co-op Mode

You can now invite friends (or other players from public chat) to embark on 2-player Star Expeditions together.

Star Expedition - General Optimizations

  • Optimized the visual effects of the expedition preparation screen.

  • Optimized the visual effects of the Hangar (Unit Modification) screen.

  • Replaced placeholder icons for certain reinforcement cards.

  • Friends currently playing Star Expedition are now visible in the friends list.

  • The leaderboard now displays players' all-time high expedition scores.

Star Expedition - Balance Adjustments

Centurion

  • HP 12500 → 15000

  • Default Tech changed from [Homing Missile] to [Melee Mode]

  • [Melee Mode]: Required attacks to switch modes: 15 → 20; fully restores HP upon switching to melee mode.

  • With [Dual Wield] activated, required attacks to switch to [Melee Mode] increase by 100%.

  • [Homing Missile] Missile damage now scales with unit level, +800 per Level

Abyss

  • [Disintegration] Deals damage equal to 30% of the target's current HP → Deals damage equal to 20% of the target's current HP

  • [Swarm Missiles] Each missile deals 800 damage → Each missile deals 600 damage

  • [Dark Companion] Cost 200 → 500

  • [Vertical Sweep] ATK modifier +50% → +80%; Cost 150 → 100

  • [Range Enhancement] Cost 300 → 500

War Factory

  • [Phoenix Production] Maximum production count: 6

  • [Steel Ball Production] Production interval 5s → 7s, maximum production count: 10

  • [Sledgehammer Production] Production interval 3.5s → 4.9s, maximum production count: 14

  • [Armor Enhancement] Blocks 60 damage per Level → blocks 80 damage per Level, HP modifier +50% → +60%, Cost 200 → 100

  • [Launcher Overload] Range modifier -20 → -10

  • [Photon Coating] Duration 30s → 40s

  • [Range Enhancement] Cost 300 → 500

Mountain

  • [Extended Range Ammo] Range modifier +200 → +160, Attack modifier -60% → -75%

  • [Saturation Bombardment] Attack Interval modifier +100% → +120%

  • [Mountain Plating] Damage blocked per hit 1500 → 1000

  • [Anti-Aircraft Ammunition] ATK reduced by 40%

  • [Range Enhancement] Cost 300 → 500

Mustang

  • Default Tech changed from [Armor-Piercing Bullets] to [Aerial Specialization]

  • [High-Explosive Ammo] ATK reduced by 10%

  • [Culling Rounds] Execution HP threshold per Level +400 → +300

Vortex

  • Default Tech changed from [Mobile Power Station] to [Electromagnetic Twin]

  • [Electromagnetic Twin] Phantom ATK is 30% of the main body's ATK → Phantom ATK is 100% of the main body's ATK

Sledgehammer

  • Default Tech changed from [Mechanical Rage] to [Armor Enhancement]

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

Stormcaller

  • [Armor-Piercing Ammo] Attack Interval modifier +15% → +0%, ATK modifier+120% → +100%

Steel Ball

  • Default Tech changed from [Energy Absorption] to [Kinetic Charge]

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

Fire Badger

  • Default Tech changed from [Counter-Fire] to [Napalm]

  • Flame duration 8s → 12s

Arclight

  • [Shockwave] Damage 100 → 200

Hound

  • HP 879 → 1054

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

  • Removed the [Fire Extinguisher] Tech

Rhino

  • Removed the [Power Armor] Tech

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

Scorpion

  • Default Tech changed from [Field Maintenance] to [Doubleshot]

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

Farseer

  • Default Tech changed from [Scanning Radar] to [Burst Mode]

  • Attack Interval +160% → +200%

Sandworm

  • [Anti-Aerial] Cost 200 → 100

  • [Armor Enhancement] Blocks 60 damage per Level → blocks 80 damage per Level

Vulcan

  • Default Tech changed from [Sticky Oil Bomb] to [Incendiary Bomb]

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

Typhoon

  • [Maintenance Array] Healing 600 → 700

Fortress / Melting Point / Overlord / Wraith / Tarantula / Phantom Ray

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

Experimental Death Knell

  • Experimental Death Knell can now be sold

Core Building

  • Fortifying Core Buildings no longer reduces the [EMP Paralyze] duration caused by core destruction.

Developer Note: This reduces the viability of the strategy where players completely abandon one core building.

Reinforcements

  • Supply gain for skipping normal Reinforcement: 50 → 100

  • Supply gain for skipping the Titan Reinforcement on Round 7: 50 → 1000

  • Added [Supply Drop]: Get 600 Supply in the next Round, Cost 200

  • [Intro Promo] Cost 200 → 300

  • [Classic Gunnery] Cost 0 → 200

  • [Tactical Synergy]: When there are 9 different unit types on the field, all units gain +20% ATK and +20% HP; Cost 0 → 100

  • [Intensive Training] Cost 0 → 300, and this Reinforcement is non‑repeating now

Equipment

  • [Enhancement Module] Units equipped with this item will have their XP gain speed increased by 200%; Cost 100 → 0

  • [Super Heavy Armor] Cost 0 → 100

  • [Mustang Production Line] Cost 0 → 100

  • [Tank Production Line] Cost 0 → 100

  • [Steel Ball Production Line] Cost 0 → 100

  • [High-Flammability Ammo] Cost 200 → 100

  • [Small Laser Sights] Cost 200 → 150

  • [Small Firepower Control System] Cost 200 → 150

  • [Small Heavy Armor] Cost 200 → 150

  • [Small Amplifying Core] Cost 200 → 150

Assets

  • [Tech Passkey] Load 7 → 4

  • [VIP Patron] Load 3 → 4

  • [Intensive Training] Load 2 → 4

  • [Retrofit Blueprint] is no longer effective on the Experimental Death Knell

Bugfixes

  • Fixed several UI visual issues

  • Fixed several localization issues

  • Fixed the issue where some skins did not display correctly in Star Expedition

  • Fixed the issue where a Centurion with [Melee Mode] tech would enter melee mode immediately after teleporting into flank

  • Fixed the issue where the damage of the last bullet of a Centurion before entering [Melee Mode] was calculated incorrectly

  • Fixed incorrect interactions between cloaked units and flying units

How to access the Public Test Server

1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...

2. In the pop-up Properties window, select the Game Versions & Betas tab, and then choose public_test from the menu of NAME & DESCRIPTION

3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.

4. In order to switch back to the Live Server, please repeat these steps and select Default Public Version from the menu.

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.

  • Mechabellum Discord: https://discord.gg/mechabellum

  • Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/

  • Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/

More from Mechabellum

Other announcements

All news
Game update14 Sep 2026[Test Server] Update 2.0x4Standard Versus - Balance Adjustments Specialist · New Specialist \ : At the start of each round, gain 1 piece of random Small Equipment Crawler · HP 263 → 250 (-5%) Vortex · Attack Interval 1.5s → 1.8s · ATK 1309 → 1570 (+20%) Equipment · \ : Cost 50 → 100; Time required to enter Stealth after attacking 1s → 2.5s · \ : Cost 50 → 100 Star Expedition - Balance Adjustments Experimental Death Knel…Game update29 Aug 2026[Test Server] Update 2.0x1This update addresses multiple issues related to the difficulty in Star Expedition mode, which may result in difficulty changes. We are actively monitoring performance data and will continue fine-tuning the difficulty across different MMR brackets in the coming weeks. Balance Adjustments Centurion · Attack bonus upon switching to \ +300% → +400% Bugfixes · Fixed an issue where macOS users were…Community28 Aug 2026[Test Server] Update 2.0Greetings, Commanders! Mechabellum is about to celebrate the 2nd anniversary of its official release! We are thrilled to present the biggest update in the game’s history: Mechabellum 2.0 . This massive update brings a wealth of fresh content, including the new Star Expedition mode, the "Centurion", our latest addition to our unit roster, cosmetics and events for the 2nd Anniversary Celebration,…