New Added:
A fully customizable difficulty system.

The custom function is in the testing stage. Please forgive any problems
Bug Fixes:
- Fixed the "Unstuck" function sometimes teleporting players to the wrong location.
- Fixed an issue where incorrect rooms would generate on the Poison Map under certain conditions.
- Fixed a bug where interacting and picking up items while using food or medicine would cause the interacted items to not disappear.
- Fixed a numerical error with the Tactical Boots.
- Fixed a bug where enemies would sometimes not stop attacking after death.
Optimizations:
- Using medicine, food, and repairing armor can now be interrupted by pressing ESC.
- Added full Traditional Chinese support.
- Added single-click actions to place materials at the Weapon Workbench and Armor Workbench, as well as single-click actions for sowing seeds and fertilizing.
- Added a feature where clicking the fire icon button can now call materials globally to add fuel.
- Optimized the range of burning light buildings and increased their burning time.
- Added inventory sorting function.
- Added Tooltip tips for the "Place Materials" button on the Weapon Workbench and Armor Workbench.
- When the inventory is full, picking up items from a chest will only prompt "Inventory space is insufficient" and will not make the excess items drop directly on the ground.
- Set a damage limit for enemies, with a maximum single-hit damage of 80.
- Added Hashrate display to Steam items.
- Increased the building tolerance for foundations.
- Removed the door of the temple elevator.
- Added particles to tombstones, making them easier to find.
- Added a mechanism where enemies will give up chasing if they are too far from their spawn point.
- Added descriptions to all items that can be used as fuel.
- Removed all small spiders from the Oasis.
- Adjusted the number of spiders spawned from spider eggs, increased the collision volume of spiders, and reduced the stats of small spiders.
- Added the ability to track up to three tasks