
At the time of this update, we have now sold 100 units of this game. Even though I'm proud of the game, I still am so surprised by how many people actually love it. Again, we could not thank you all enough for your support.
We now have a Discord server for all Eelpunk Studios games. That's only 2 right now, but 2 is plenty.
https://discord.gg/QTrsuakMsD
3 New Legendary!!! Augments: Bob and Weave, Downplaying, Null and Void
1 New Rare… Augment: Recycling
New Stat (Base Rarity: Legendary!!!): Barriers
New Enemy Archetype: Reinforced
The Random archetype can now invest in Barriers.
New Endless Boss Archetype: Blessed
New Weapon: Hammer
3 New Colors: Nevermore, Drowned, Bleeding Brick Wall. These are darker than the standard colors, which are all vibrant to work with the game’s color logic, but I thought they were cool.
8 New Achievements: Idol of Blessing, Hammer Win, The Chaos Forger, Very Well-Protected, Free of Possessions, They Love Me, Big Hits, Untouched by Chaos
The main focus of the new content is defense. Besides the classic Immortality Combo, there were not many defensive options that scaled well enough to function in Endless. Even though I still am not balancing for Endless (Example: I don’t care to nerf the Immortality Combo because it’s basically impossible to pull off until Endless), the new defensive options should be reasonable but satisfying alternatives to the Immortality Combo that scale very effectively.
Increased Chakram’s base damage from 2 to 2.25
Puppet Master REWORK: Instead of healing when you use a Redirect, Puppet Master now gives a Redirect whenever you collide with the enemy.
The Fan-Favorite Stat can no longer roll the same stat twice in a row when rerolled.
Increased the base rarity scaling for the Fan-Favorite Stat. Base Epic+ stats should be more rewarding as a Fan-Favorite Stat now.
Increased the base rarity scaling for fan cost/gain from “Take a Sponsor” and “Do a Challenge”. Base Epic+ stats will now cost more to gain, but are now worth more to sacrifice.
Slightly increased the bonus damage that enemies gain per Investment Point spent into it.
Buffed Dramatic Release so that the explosion additionally deals an instance of Speed Damage.
Redirects no longer cancel Lunges. They also now allow you to move while winding up an attack (relevant for Josef and now Hammer).
Redirecting while winding up an attack when you have Clocking in Overtime now completes the attack instead of saving the extra attack for after the windup.
Crit Chance now provides a benefit past 100%, rolling chances to Chain Crit.
There is now an extra confirmation when pressing the “End Run” button.
Fixed the following sounds not being affected by either sound or music volume: Card Appear, Card Pick, Epilepsy Warning
Polished ball-on-ball collision logic to fix some edge cases.
Fixed bug where the Random archetype was getting much less stats out of its investment points than usual.
Adjusted the wording of various weapon and boss descriptions.
Fixed the keyword pop-up for Add Burst not showing up in the Blacksmith menu.
Fixed a bug where Fans would not fire while the player is charging up Josef’s shot.
Added an indicator for when the Ref’s Booth rarity guarantee is active.
Fixed a bug where the Ref would say a “fight end”-category line when the enemy wins their first Round while they’re at Last Chance.
Added the keyword pop-up for your weapon in the “My Weapon” menu.
There is now a Discord icon in the bottom left of the main menu.