Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Pick Three!!!NewsPatch 1.1: Banks and Brackets
In-game event

Patch 1.1: Banks and Brackets

Pick Three!!! · published 29 Apr 2026, 10:45 UTC · build 23009715

All newsPlayers around this dateRead on Steam

By the time this update has come out, Pick Three!!! now has 300+ wishlists and 50+ units sold. This was much more than expected as our first release, and we are incredibly thankful for everyone who has supported the game.

Content

  • New Weapon: Lantern.

  • New Mechanic: Bank (Blacksmith). You can deposit and withdraw Gold from a bank in any Blacksmith. Every time you visit the Blacksmith, the Gold in the bank gets interest.

  • New Mechanic: Bracket Levels. They are optional incremental difficulty modifiers you unlock after winning a run, and it goes up to 3.

  • 1 New Rare... Attachment: Passive Critical

  • 2 New Epic! Attachments: Passive Plunder Hook, On-Hit Healing Box

  • 1 New Legendary!!! Attachment: Passive Add Burst

  • 3 New Rare... Augments: One More Second, Ankle Twist, Dramatic Release

  • 2 New Epic! Augments: Up My Sleeve, Bulldozer

  • 2 New Legendary!!! Augments: Puppet Master, Identity Theft

  • 4 New Enemy Archetypes: Pursuer, Battleship, Sniper, Cutthroat

  • Added a trash can in the "My Weapon" menu.

  • 16 New Achievements.


Balance

  • Picking My Defeat now gives 10% Joy instead of 5%.

  • The Mosquito, Turret, and Assassin enemy archetypes now only appear after 1 Champion has been defeated.


Visual/Audio/Other

  • Adjusted damage numbers so that their movement is slightly randomized.

  • Added a new sprite for Fred's traps.

  • Added a new Ref animation/idle.

  • Added stat popups for the "Do a Challenge" and "Take a Sponsor" menus. Unfortunately, while in those menus, the popups in the "My Weapon" menu are now bugged.

  • Changed the sound effects for Dart.

  • The functional Rotation cap for on-sight weapons is still 75, but the actual stat is now uncapped in that case.

  • Added an upper limit to the amount of hit particles a ball can emit. This should only affect late endless runs.

  • Modified "Hitting On Fans" so that extra copies affect proc damage rather than number of procs. This is an attempt to make performance on high-Fan runs better, and will be walked back if it doesn't affect much.

  • Removed hitstop from Mine explosions.

Bugfixes

  • Fixed an issue where owning extra copies of Clocking In Overtime added no additional effect.

  • Fixed explosions being on the wrong audio bus.

  • Fixed Picking My Defeat not working properly.

  • Fixed Clocking In Overtime not working with Burst Count weapons. Only affected Blaster before this update.

  • Fixed a bug where leaving the game when the Champion is 1 fight away would skip ahead to immediately start the fight.

  • Fixed a bug where pausing during the Epilepsy Warning was possible, making it look like the game froze.

  • Fixed the Ref not saying how many fans you have in the relevant dialogue.

  • Fixed a bug where loading back into the win screen from a save caused extra UI to show up.

More from Pick Three!!!

Other announcements

All news
Game update9 Jul 2026Small Emergency Bugfix PatchBugfixes · Fixed a long-standing bug where rerolling in the Blacksmith would roll the Bank's interest as if you visited the Blacksmith again. A huge thanks for the player in the Discord that reported this, as I encountered this bug but never found the cause. · Fixed Evan being able to damage the player during Bob and Weave. Balance · Evan no longer heals when hitting Barriers. Might undo this,…In-game event3 Jul 2026Patch 1.2: Big Hits and BlocksAt the time of this update, we have now sold 100 units of this game. Even though I'm proud of the game, I still am so surprised by how many people actually love it. Again, we could not thank you all enough for your support. We now have a Discord server for all Eelpunk Studios games. That's only 2 right now, but 2 is plenty. Content · 3 New Legendary!!! Augments: Bob and Weave, Downplaying, Null…Game update18 May 2026Tiny Bugfix UpdateThank you all for the continued support. | Thank you all for the continued support. | Thank you all for the continued support. Balance · Hate-Watching's first stack now provides 200% less fan loss instead of 100%. Visual/Other · Added special Ref lines for fights ending. · Added some Ref lines to rounds ending (we forgot to include them). · Increased chance of a rare Ref line being spoken by ab…