Banquet is a new way to play Hungry Horrors. Where Campaign is a long-form roguelite with persistent progression, Banquet strips things back to a single run. Three acts. Permanent death. No meta-progression carrying over. You earn a new dish after every monster battle. Monster tastes are shown before each encounter rather than discovered through play. At the start you pick a princess variant: Basic, Random, Stinky, Clumsy, Diet, or Lazy. Then you're in with no safety nets. It's shorter and harder than Campaign, and decisions carry more weight when there's nothing to fall back on.
If you're playing the free demo, this update brings a lot of new content. Banquet mode is now in the demo. And for the first time, the modes and modifiers from the main game are also available to try:
Vanilla - the standard experience, same as the demo has always been
Spicy - harder. Potions and seasonings don't persist on death, biomes scale up on revisits
Culinary modifier - dishes are consumed when served. Run out and you draw Pottage. Horrors drop ingredients to keep you going
Gourmet modifier - no RNG tastes. Every Horror's preferences shown before you face them
Culinary and Gourmet can be stacked together. If you haven't tried the demo yet, now's a good time.