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Nasty ZombiesNewsv6.1 - AK-47
In-game event

v6.1 - AK-47

Nasty Zombies · published 17 Jun 2026, 22:55 UTC · build 23791650

All newsPlayers around this dateRead on Steam

AK-47

Introducing Nasty Zombie's first assault rifle, and of course it had to be the legendary AK-47, perhaps the most iconic assault rifle of all time.

The AK-47 boasts a massive base DPS of 2,000 and critical DPS of 4,000. Though it has one of the longest reload durations of any gun at 2 seconds.

Weapon Rebalance

With the introduction of the new Assault Rifle class, we are rebalancing all machine gun classes to give each weapon type its own distinct identity and niche.

Submachine Guns (SMGs)

  • The Role: Close-range, high-risk, high-reward.

  • The Changes: While they remain less accurate at distance and have lower base damage, the bulk of their power now comes from precise critical hits.

  • Adjustment: Critical multiplier increased to 2.5x.

Light & Rotary Machine Guns (LMGs/RMGs)

  • The Role: Sustained fire and crowd control.

  • The Changes: These heavy hitters focus their damage on body shots to shred through hordes. Their base power has been increased and their critical multiplier has been reduced.

  • Adjustment: Base damage increased, and critical multiplier adjusted to 1.5x.

Assault Rifles (ARs)

  • The Role: The ultimate versatile middle ground.

  • The Changes: ARs bridge the gap with high baseline damage and reliable precision, making them the most adaptable class in your arsenal.

  • Adjustment: Features a balanced 2.0x critical multiplier.

In Other News...

  • Fully remodelled the Enfield No. 2.

  • Added an Aiming Down Sights sensitivity slider.

  • The Bastion Invocation now protects you from the effects of being electrified.

  • Adjusted most camos to no longer cover the full gun, leaving non-metal parts unaffected.

  • You can no longer aim down the sights of some guns during reloading.

  • Fixed a fatal error when returning to the lobby in multiplayer.

  • Fixed zone names being incorrect in multiplayer when opening zones.

  • Fixed some achievements that wouldn't unlock. If there are any more that don't work let me know!

  • Made small tweaks to the church map.

More from Nasty Zombies

Other announcements

All news
In-game event29 Aug 2026v6.7.4 - Melee ImprovementsMelee Improvements · Melee killing a zombie without it being a headshot no longer drains the combo meter. · Landing a successful melee hit will half the remaining time until you can regenerate. Katana · Increased the Kinetic Attack speed multiplier from 50% to 75% Sledgehammer · Increased the Kinetic Attack speed multiplier from 33% to 50% · Increased Damage from 1,400 to 1,500 Additional Deadz…In-game event28 Aug 20266.7.3 - Game Mode & Balance ChangesDeadzone · The Deadzone now stays at maximum size after all zones are active. · The Deadzone's chance to go to a random part of the map has been reduced from 20% to 10% per wave . · Reduced the maximum time outside of the Deadzone to 30 seconds . Weapon Roulette · In Weapon Roulette , you can now imbue weapons with Tomes of Sin . Game Balance Changes · Insta-kill now increases your damage by 10…In-game event26 Aug 2026v6.7.2 - More Divine ChangesMore Divine Changes When attracting a Miracle with The Divine, you can now shoot the Miracle out of the air causing an explosion that will instantly kill all zombies in its radius! In Other News... · Improved the VFX for Divine Beams · Miracles have received additional VFX