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Boxed InNewsMay 2026 Monthly News Update
Community

May 2026 Monthly News Update

Boxed In · published 1 Jun 2026, 19:09 UTC

All newsPlayers around this dateRead on Steam
  • Made two versions of a Gantry:

  1. Gantry claw (machine)

  2. Gantry platform

  • Made an fov changing hallway

  • Added controller support to the demo

  • Added a bug report button on bottom left of the main menu

  • Made it so you cannot clip into the wall from the pipes in level 3

  • Made it so the lenticular display in level 3 cannot clip through the main floor

  • Fixed level 3 crashing because the glue boxes build up in the left and right tube

  • Fixed some boxes building up in the pipes in level 5

  • Added a tree to level 6 as a "piston support"

  • Added an exit door to level 7

  • Changed the rage box AI

  • Made the music properly stop and begin for level 8

  • Made a script to fix the obi wires constantly breaking at a slight change to their shared blueprint

  • Finished level 9-12

  • Made 24 achievements unlockable

More on its way soon, until next month!

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Other announcements

All news
Community2 Oct 2026September 2026 Monthly News UpdateFixed achievements creating a lag spike equivilent of a nuclear explosion · Fixed when the player tried to un-ragdoll, the player would just... not rotate their camera back up · Made it so you cannot crawl on the floor when ragdolled · Fixed a bug with the achievement system that sometimes caused steam to not accept stat changes for achievements and stats because of steam Rate Limiting · Fixed…Community6 Sep 2026August 2026 Monthly News UpdateThis news post is a little late because time is really flying by with school, but this month went really well and I got tons of things that needed done finished. · Came up with TONS of lore · Fixed the button in Level8 · Fixed sticky boxes getting stuck before going down the incinerator · Fixed the anvil being launched out of the tubes at such a high speed in Level7 · Fixed the player being abl…Community9 Aug 2026July 2026 Monthly News UpdateTook A short break through July (burnout mostly), as I have been very busy and was struggling to come up with ideas for Boxed In's level design, there was also no story really at all so I was trying to add on to the lore without it sucking, so I spent the entirety of last month pondering level design and thinking of what to add to the lore. This month I got some more ideas and energy, so produc…