
Fixed achievements creating a lag spike equivilent of a nuclear explosion
Fixed when the player tried to un-ragdoll, the player would just... not rotate their camera back up
Made it so you cannot crawl on the floor when ragdolled
Fixed a bug with the achievement system that sometimes caused steam to not accept stat changes for achievements and stats because of steam Rate Limiting
Fixed bugged lighting in the cutscene level
Changed the cover art of Boxed In to use vector lineart from Krita so its more scaleable and flexible
Updated the demo since the conveyors side walls still were not moving, as only the playtest was updated last
Made it so you can unlock 7 achievements
Started working on a secret that connects two levels to eachother to skip a level
Finished the script for the first Boxed In dev log
Came up with more secrets
The first dev log will be here soon, and with it a little something for those who are following the creation of Boxed In,
Until next time 📦