Controls & Item Handling:
Furniture Placement & Throwing: Updated the Left Mouse Button (LMB) controls for furniture. A quick click now places the furniture normally, while holding the button charges the throw and allows you to release it at any time to throw it immediately. The throw force now scales based on how long the button was held.
Furniture Throwing Direction: Fixed an issue where packing and throwing furniture caused the cardbox to spawn behind your back or fly backwards. It now throws forward, aligned with where you are looking.
Medicine Throwing: Added a throw force charge bar when holding the throw button for individual medicine bottles, matching the cardbox throwing behavior.
Bug Fixes:
Stuck Pill Bottles & Cardboxes: Fixed a critical issue where moving shelves or reorganizing cardboxes could leave medicine bottles or boxes permanently stuck on the floor without any prompt to pick them up. All dropped/thrown items now correctly reset their layers and remain fully interactable.
Loose Medicines Load Fix: Fixed a bug where saving and loading the game with loose medicines on the floor would spawn them frozen in the air with disabled physics and colliders, preventing you from picking them up. They now correctly drop to the floor and remain interactable.
Shelf Raycast Blocker: Medicine bottles flying to their shelf slot now have their colliders temporarily disabled during flight. They will no longer intercept your cursor, making shelf restocking and organization much smoother.
UI & Visuals:
Cardbox Item Counter: Added support for displaying the current quantity of items directly on the sides of medicine cardboxes in real-time (e.g., displaying X8 or X0).